Energy blast tutorial without stutter and goes to exact mouse pos?

Does a vid to create energy blast without stuttering exist? One which the ball’s centre point goes to the mouse’s top point? (im saying that since most go 5-7 studs behind the mouse point)
Or can someone help me make one?

i havent found a video yet so thats wy im asking

Can you provide a Image or Video?

im trying to create something like those training games, for example spts or super power fighting simulator

You might be able to use SetNetworkOwner

i dont exactaly know how to do it… thats why i was asking for a tut

I believe this is how you do it:

Part:SetNetworkOwner(false)

Usually people do this to stop stuttering, Choppy Movement, or Physics issues

Edit: I have no idea if it works on parts

Ok thanks! also do u know how to make the entire energy blast… i cant find any which actually work and im not sure how i can use Part:SetNetworkOwner(false) in the code

i literally dont know the first step to make an energy blast :<

Lets say you have a Projectile in ReplicatedStorage
(This is a Tool version)

Tool.Activated:Connect(function()
local Blast = game.ReplicatedStorage.Projectile:Clone()
Blast.Position = script.Parent.Parent.PrimaryPartPosition + Vector3.new(0,0,5) -- Change if doesnt look right
Blast.Parent = workspace
Blast:SetNetworkOwner(false)
Blast.Velocity = script.Parent.Parent.PrimaryPart.CFrame.LookVector * "Insert Number here"
end)

Edit: im not exactly sure if this works because i cant test it out right now

This is a simple version of a projectile

it clones it but how can i make it into a projectile which goes towards mouse

The Projectile will Go foward from the direction the Player is facing, if you want it to go towards the mouse, you have to create a Raycast

it wont go forward, it spawns infront of the player but wont move

Did you change the Value for the look vector?
I put “Insert Number Here” for you to customize it

yea, i changed it to 10, then 60

Here is a video, i have no time to explain anything

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yea i have made it but the issue is that it always launches a few studs behind the mouse

Thats usually a good thing so the Projectile hits the objects right in front of you inside of going right through it

no i ment like, im gonna send an image, the red = where it goes, white = mouse
if i point at the floor it sends it further behind rather than where the mouse is
image

Ill Provide a better solution later as i gtg to bed

Edit: @Unspeakblegaming57
Quick note, you might be able to make it so the Projectile goes to the Orientation and Position of the Camera, i added a VectorForce, Should help

Camera = workspace.CurrentCamera

VF = Instance.new("VectorForce", Blast)
A0 = Instance.new(Attachment, Blast)
VF.Attachment0 = A0
VF.Force = Vector3.new(1,0,0) -- whatever the Variable is called
Blast.CFrame = Camera.CFrame
Blast.Orientation = Camera.Orientation