Hi @Enqrypted , thanks for the place file. It’s helpful to know the time when this happens is when you set the frame as visible. This is a known issue which we have been working on. The fix should be in soon.
Note: When I experience this issue on my game it creates this gui scaling bug also on the studio gui view aswell. However when I was packing the gui file to upload it here the issue didnt show up on the studio. If my reproduction file doesnt work then do not take it seriously.
I can confirm this happens with DockWidgetPluginGuis as well. If the widget is set to automatically open in an area other than float, then it will place the widget in the correct position but the UI will be scaled as if it were still in float mode.
I have confirmed that your issue in the attached place file was fixed by the change. This change is not only affecting cases using AutomaticSize. We appreciate your patience while waiting for our fix to roll out!
This bug has been happening to all my games for about a week or two. Basically some gui elements seem to load with no size despite having it set in window properties. It fixes itself when either a screen or element gets resized. It occurs in game and in studio.