You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Keep it simple and clear!
I have NPCs walking up to a chair, sitting in it, getting up leaving, and a different NPC comes up sits, etc… (like people going to a restaurant.) -
What is the issue? Include screenshots / videos if possible!
After a few times of the NPCs sitting, despite the humanoid showing they’re not sitting, and the seat showing it’s unoccupied, I get an engine error “Sit : This Seat is occupied” error, along with animations being odd, and the following impressive chair sitting technique.
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Thankfully I found Burgerio’s post that was updated after the fact, which said the seat weld may not get deleted. Then with a new direction to explore, I found seat:FindFirstChild(“SeatWeld”):Destroy() in the docs.
Adding that line fixes this sneaky sitting issue, and my NPCs can continually sit down and get up without seats becoming permanently occupied, despite appearing unoccupied.