[quote] I bought access… This better be good or else I’m going to rip something off of you… And let’s just say, it ain’t your clothes.
Edit: So basically League of ROBLOX 2.0? Also, I’ve noticed this with your games… They are brilliant in idea and game mechanics, but the GUIs could use some work. You should probably try to get a nice UI designer for yourself. I could do if you wanted me to, but I may not be the best designer, I would get someone who excels in that category.
Edit 2: If you use Rocket Boots from a high height you fall through the ground.
Edit 3: If you just stand inside the spawn point, your Charge regenerates at an exceptional rate, this allows you to spam bombs everywhere.
Edit 4: The bots spawn on top of heads, and the other bots don’t deal damage.
Edit 5: If you actually die (reset, or fall through map like in Edit 2) you basically start the game all over again.
Edit 6: (sorry for all the edits, lol) The bots seem to get lost once they stray far away enough from the path. This just leaves unnecessary lag around the map (of course players will more than likely kill them, but it would be nice if they got back on the path).
Edit 7: The sheer amount of spawnable bots causes horrible lag. FPS and latency lag. Possibly add a cap to them or a lifetime (maybe something at the base to prevent spawn killing, and it kills the bots as well).
Edit 8: If you use Force Blast, sometimes victims get stuck in walls.
Edit 9: Please work on the hitboxes, I stab Arceus literally 10 times and no damage done. He just hides back in his little hole, XD.
Edit 10: You can rocket boot in respawn. [/quote]
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Everyone always says the grand vague “your UI needs work” which is about as useful to me as a bucket with no bottom. Can no one be specific? I thought the UI both looked fine and matched the aesthetic of technopunk.
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I am indeed surprised that this happened to you. It had been a problem in the past, but I thought I had fixed it. I’ll look in to this one. Unlike your first comment, this is helpful to me.
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This was intended. What wasn’t intended was the reload time of bombs (some of my testing stuff made it onto the closed beta, because, get this: it’s a beta).
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I’m not sure I understand what this sentence means. You may have caused an error and brought the CharacterService to its knees, meaning that no more characters were being updated (including the minions).
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This is also intended. Don’t be an idiot and reset. Also, the falling though the floor isn’t supposed to happen.
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I have an idea for a fix for this and will implement ASAP.
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The current spawning rate/cap for the game is nowhere near to finalized. I’ve hardly worked on minions at all.
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It’s not really all that viable for me to fix this. Characters launched by projectiles are moved to the point of raycast + 2.5y (so they land on their feet). That very occasionally places them within a wall.
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If he’s in his base, he heals at an exceptional rate. This is intended to prevent spawnkilling.
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Yeah, that’ll get fixed eventually. It’s really not that big of a deal, anyways.