Engineers!

The link: Engineers!

Summary
So my latest project is finally ready to be presented somewhat. I’m calling it “Engineers!” for now. I think it’s looking pretty good. The overall structure of the game is MOBA, though it is unlike what most MOBAs are like right now. As far as my research has taken me, this is a unique niche in the genre that I’m tapping right here on ROBLOX.

Goals of the project
[ul]
[]Complete customization of weaponry and abilities
[
]Moving MOBAs into the third dimension – no more flatland maps
[*]Unlocking new potentials in MOBA such as flight, physics-based combos, etc.
[/ul]

Progress report
Getting really close to an official release!

Your response, criticism, feedback, compliments
Yeah, post that all in the other stuff. I’ll be updating stuff in this main post as I create and upload new stuff. Yep. Go crazy.

I bought access… This better be good or else I’m going to rip something off of you… And let’s just say, it ain’t your clothes.

Edit: So basically League of ROBLOX 2.0? Also, I’ve noticed this with your games… They are brilliant in idea and game mechanics, but the GUIs could use some work. You should probably try to get a nice UI designer for yourself. I could do if you wanted me to, but I may not be the best designer, I would get someone who excels in that category.

Edit 2: If you use Rocket Boots from a high height you fall through the ground.

Edit 3: If you just stand inside the spawn point, your Charge regenerates at an exceptional rate, this allows you to spam bombs everywhere.

Edit 4: The bots spawn on top of heads, and the other bots don’t deal damage.

Edit 5: If you actually die (reset, or fall through map like in Edit 2) you basically start the game all over again.

Edit 6: (sorry for all the edits, lol) The bots seem to get lost once they stray far away enough from the path. This just leaves unnecessary lag around the map (of course players will more than likely kill them, but it would be nice if they got back on the path).

Edit 7: The sheer amount of spawnable bots causes horrible lag. FPS and latency lag. Possibly add a cap to them or a lifetime (maybe something at the base to prevent spawn killing, and it kills the bots as well).

Edit 8: If you use Force Blast, sometimes victims get stuck in walls.

Edit 9: Please work on the hitboxes, I stab Arceus literally 10 times and no damage done. He just hides back in his little hole, XD.

Edit 10: You can rocket boot in respawn.

Way cool but there’s some pretty serious lag issues. And how do I know who’s on my team? What are we doing?

Also I got force blasted out of the map and I had to reset and I lost all my progress.

You should make the workshop more visible. Cease kept one-shotting me with his infinite brawn and I had no idea it was there.

And why did cease have a gun? I had a blaster but he had a legit gun.

[quote] You should make the workshop more visible. Cease kept one-shotting me with his infinite brawn and I had no idea it was there.

And why did cease have a gun? I had a blaster but he had a legit gun. [/quote]

Lil froob, I told you! Critical Charge, press Left Shift to activate.

Looks great, but it needs some stuff. First: While the HUD on it’s own isn’t bad, it looks ugly when mixed with the style of play. It feels like a mix of steampunk or cyberpunk and magic in a way with the shotgun sword and magical things, plus the red glowing stuff, but the HUD says otherwise. 2nd: Lighting/Effects. Make powers and stuff have lighting and possibly GUI effects (not too important, but I think it’d be nice). They’d look more powerful. 3rd: Sword hitbox. The hitbox on the sword doesn’t go to the end of the sword so I have to stand closer to the enemies than I should. and 4th: Make the HUD react to what your doing. Make the inspiration bar flash yellow as you gain inspiration, or make a popup that says “You killed ____ +Inspiration”. But, other than that, really nice job!

[quote] You should make the workshop more visible. Cease kept one-shotting me with his infinite brawn and I had no idea it was there.

And why did cease have a gun? I had a blaster but he had a legit gun. [/quote]

Lil froob, I told you! Critical Charge, press Left Shift to activate.[/quote]

Well if I had known that then merely wouldn’t have beaten me that one time.

I blame OP for ruining my epic killstreak.

[quote] I bought access… This better be good or else I’m going to rip something off of you… And let’s just say, it ain’t your clothes.

Edit: So basically League of ROBLOX 2.0? Also, I’ve noticed this with your games… They are brilliant in idea and game mechanics, but the GUIs could use some work. You should probably try to get a nice UI designer for yourself. I could do if you wanted me to, but I may not be the best designer, I would get someone who excels in that category.

Edit 2: If you use Rocket Boots from a high height you fall through the ground.

Edit 3: If you just stand inside the spawn point, your Charge regenerates at an exceptional rate, this allows you to spam bombs everywhere.

Edit 4: The bots spawn on top of heads, and the other bots don’t deal damage.

Edit 5: If you actually die (reset, or fall through map like in Edit 2) you basically start the game all over again.

Edit 6: (sorry for all the edits, lol) The bots seem to get lost once they stray far away enough from the path. This just leaves unnecessary lag around the map (of course players will more than likely kill them, but it would be nice if they got back on the path).

Edit 7: The sheer amount of spawnable bots causes horrible lag. FPS and latency lag. Possibly add a cap to them or a lifetime (maybe something at the base to prevent spawn killing, and it kills the bots as well).

Edit 8: If you use Force Blast, sometimes victims get stuck in walls.

Edit 9: Please work on the hitboxes, I stab Arceus literally 10 times and no damage done. He just hides back in his little hole, XD.

Edit 10: You can rocket boot in respawn. [/quote]

  1. Everyone always says the grand vague “your UI needs work” which is about as useful to me as a bucket with no bottom. Can no one be specific? I thought the UI both looked fine and matched the aesthetic of technopunk.

  2. I am indeed surprised that this happened to you. It had been a problem in the past, but I thought I had fixed it. I’ll look in to this one. Unlike your first comment, this is helpful to me.

  3. This was intended. What wasn’t intended was the reload time of bombs (some of my testing stuff made it onto the closed beta, because, get this: it’s a beta).

  4. I’m not sure I understand what this sentence means. You may have caused an error and brought the CharacterService to its knees, meaning that no more characters were being updated (including the minions).

  5. This is also intended. Don’t be an idiot and reset. Also, the falling though the floor isn’t supposed to happen.

  6. I have an idea for a fix for this and will implement ASAP.

  7. The current spawning rate/cap for the game is nowhere near to finalized. I’ve hardly worked on minions at all.

  8. It’s not really all that viable for me to fix this. Characters launched by projectiles are moved to the point of raycast + 2.5y (so they land on their feet). That very occasionally places them within a wall.

  9. If he’s in his base, he heals at an exceptional rate. This is intended to prevent spawnkilling.

  10. Yeah, that’ll get fixed eventually. It’s really not that big of a deal, anyways.

[quote] Way cool but there’s some pretty serious lag issues. And how do I know who’s on my team? What are we doing?

Also I got force blasted out of the map and I had to reset and I lost all my progress. [/quote]

Lag issues - I’m going to change a lot of how the minions work. Don’t worry about this, as they are the only source of lag (both FPS and latency).

Team identity - Eventually there will be billboards denoting team, name, health, and level.

Blasted out of Map - I’m shocked this happened. It shouldn’t be possible to be launched out of the map. I’ll also add a ‘safety’ that kills you the intended way so you don’t lose levels.

Hud-game dissonance - the whole game is going for a Technopunk feel. NAUGHTY WORD magic. I’ll be renaming and re-aesthetic-ing things as I go on in order to ensure this feel. Rest assured the HUD is near final but the rest of the game may change.

Lighting - sounds good. Lighting can cause some FPS problems so I may hold off on this for a while until I deem polish is really a more important goal. It looks good without it for now.

Sword hitbox - will fix. Thanks for pointing it out.

Game feedback - another thing I have on the drawing board. In League of ROBLOX, floating notifications would appear above the thing you killed, which is a technique I believe I will be repeating in this game.

What I mean is when the bots spawn on heads… Your teams bots crowd the other teams spawn, right? Well, when the other teams bots spawn, they spawn on top of your teams bots. This doesn’t allow them to be damaged, and therefore not die.

because you’re using default characters and not custom ones, you NEED to add proper handling to when the player resets. It’s basically not an option at this point, I’ve had too many NobleDragons teleport me into an inescapable situation near endgame for the lulz.

You can always recall by pressing ‘b.’ Even in Engineers already.

New progress report:
I’ve been working with the GUI and good game feedback. I just added messages for when any of your ‘big three’ attributes changes, you receive some really clear feedback that it did. It helps you to understand what’s happening and also draws your eyes to parts of the screen that may have been less obvious before.

Haven’t played since yesterday, but I think the GUI looks great for what it is. My issue is that it could be something else and it could be something else to a greater extent. I don’t like boxes everywhere, it would be better if it were stylized imo.

Also the full-screen workshop gui needs a redo. You really really don’t want to have huge fullscreen guis like that if you only have four buttons max. It’s unnecessary and all the unused space is distracting.

[quote] Haven’t played since yesterday, but I think the GUI looks great for what it is. My issue is that it could be something else and it could be something else to a greater extent. I don’t like boxes everywhere, it would be better if it were stylized imo.

Also the full-screen workshop gui needs a redo. You really really don’t want to have huge fullscreen guis like that if you only have four buttons max. It’s unnecessary and all the unused space is distracting. [/quote]

In the future there will be many, many more buttons. Again, this is a beta guys.

Added some fancy new graphics that make the game feel much more technopunk. E.G., you actually pull out a blaster to blast stuff, and you put on rocket boots to rocket jump. And you put on a backpack thingy to pew pew with the “blast generator” (renamed). It’s pretty cool, check it out.

Really nice! I usually check every few hours for updates on games that I follow.

I seriously enjoyed this. Nice job so far, can’t wait till it’s done.

Random: I think Red team is victorious! :evil:

I have made some serious progress. The loadout system is in place, there are now 10+ gadgets, two weapons, and minions. And factories. And lots of stuff. It’s cool. Go play it if you have the paid access munnies, otherwise