Engineers!

[quote] [quote=“Davidii” post=101903][quote=“Lolocks” post=101869]It’s very easily possible to change stats such as brawn, brain and the likes using Cheat Engine. I’d suggest you ship a patch for that.


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They may appear to have changed, but I most utterly assure you that did not stick to the server. There’s no feasible way.[/quote]

I’m afraid they did, I’ll take a video of it, one second.[/quote]

Welp, I guess that filtering enabled doesn’t work anymore. Does data replicate inside the backpack??[/quote]

Clearly you’re doing something wrong. You shouldn’t really have any data inside the backpack for one thing, you should be storing it in tables in scripts (yay RemoteEvents). You’re probably doing client-side prediction and all that jazz, but what do your RemoteEvents do? Are they things like “attack” or are they things like “dealDamage”?

I did some further testing. He’s wrong – they don’t replicate to the server. They simply appear to.

Also, it’s much easier to throw as much data in *Value objects and have them in a place that the player can access, without being able to replicate to, and will be destroyed when the player leaves or dies (backpack). Then I can set their values and on the client check for .Changed events rather than eating up network time every tick.

I added a bunch more gadgets and made a fancy new thumbnail. Game’s slowly making its way out of beta.

I’m afraid I’m not wrong, as my video shown. You don’t think I got those stats legitimately, do you?

I don’t understand. On my local tests, the data doesn’t replicate from client to server. I’m so confused.