I’m excited to share with you a feature request that I believe could greatly enhance our UI design capabilities in Roblox Studio. As many of you are aware, we currently have the UICorner feature, which is fantastic for adding rounded corners to our UI frames. However, it has its limitations, and I think there’s room for improvement.
Feature Request: Selective Corner Rounding with UICorner
Right now, when we use UICorner, it rounds all four corners of a frame equally. This is great for many designs, but sometimes, we need more control. For example, what if you only want to round the top two corners? Or just one corner? Currently, our only options are to use external tools like Photoshop or to create multiple frames and overlay them, which can be cumbersome and inefficient.
Here’s My Proposal:
Let’s enhance the UICorner feature to allow us to specify which corners we want to round. Imagine having properties like TopCorners, BottomCorners, LeftCorners, RightCorners, and an option for IndividualCorners. This way, we could choose to round any combination of corners, right within Roblox Studio, without needing any external tools or workarounds.
Why This Matters:
Design Freedom: This update would open up new design possibilities, allowing us to create more diverse and engaging UI elements.
Simplicity and Efficiency: It would streamline our workflow, making UI design simpler and more intuitive within the platform.
Improved Aesthetics: More control over UI elements means we can create even more visually appealing games and experiences.
I believe this enhancement would be a step forward for UI design in Roblox Studio. It addresses a current limitation and provides us with the tools we need to bring our creative visions to life more effectively.
Yes, please. I was looking at a different thread for the same thing and it was brought up the issue of backwards compatibility between the old UICorner and a new version with individual corners, so I have an idea for that:
It seems like Roblox is on a trend of adding in CSS/HTML-like properties, so why not add a new UI modifier called, like, UIBorder?
This could control things like individual border radiuses i.e. UIBorder.RadiusTopLeft = UDim.new(scale, offset), as well as another thing that should be a basic feature: per-side strokes. This could be done through one Instance without harming the old way of doing it and eventually the old UICorner and UIStroke instaces could be deprecated.
We really need this. I use Figma so I’m used to having control over every single corner radius, but then I realize that I have to fully commit if I want rounded corners. This forces me to either change my design or use some hacky methods to achieve the look I want.
i use a method for 2 different corners, downside only works without transparency
where i want less round corner i overlay with frame with same colour and less corner radius, more instances more memory. can achieve transparency with canvangroups but blurry texture on low ram.
also images are blurry on low ram situations so i dont use images