Depot: A Challenge Like No Other
Depot marks a revolutionary step forward, redefining traditional “fairzone” and “fortzone” strategies in gaming. It introduces a variety of dynamic game modes with well-balanced spawn points, ensuring a fresh and exceptional experience with every raid.
Unique to the sword clan community, Depot challenges hostiles with an innovative map design featuring two movable cargo crates at its core. To reach the terminal, hostiles must strategically control the control room to manipulate the crates and navigate the map. The control room includes health doors that teams can strategically activate or deactivate, adding an additional layer of tactical depth to the gameplay.
Due to the complex strategic elements in Depot, Enigma Corporation reserves the right to refuse defenses to anyone we deem incompetent. We offer alternative fairzones and bases tailored to clans with less experience. Depot is specifically designed for clans proficient in communication and strategy. Please assess your clan’s skill level before attempting to raid Depot.
Base Regulations
- Static 6-15 with a 1:1 ratio.
- Any potential exploiter will be subject to being kicked/banned.
- Individuals intentionally taking up team slots for the opposing team will be met with a ban.
- Glitching is not allowed.
- Listed ClanWare exploiters are not allowed to raid.
- Constant lag/spiking may result in a temporary sub/ban from the current event.**
- Enigma Corporation will not accept any prefloods at Depot.
- The only acceptable way to the objective is by moving on the crates. Glitching, frogging, stacking, or any other method used to get to the objective other than the crates will result in a kick without warning.
- There are team-only doors for a reason. Bypassing these doors in any manner for any reason will result in a ban from the server.
Available Modes
Flag Rush
- Teams compete to grab a central flag and transport it to the scoring zone to earn points.
- Default victory condition is set to 3 points.
Fade
- Single objective gameplay where you gain points while simultaneously rolling opponents points backwards…
- Default fade amount is 0.5.
- Default victory condition is set to 900 points.
Rollback
- Single objective gameplay where you must rollback opponents score to zero before earning points for your team…
- Default rollback amount is 1.
- Default victory condition is set to 900 points.
Dual Cap
- Single objective gameplay, where points are earned every second of control.
- Default victory condition is set to 900 points.
Scripted by Marinist