Enigma Corporation | Warehouse Rules

Warehouse is the first step in innovation and stands to redefine the conventional “fairzone” or “fortzone” metas. It transcends this meta by offering an array of dynamic game modes, with balanced spawns ensuring an unparalleled and unique experience every time you raid.

Distinguished as Enigma Corporation’s only pre-floodable base, Warehouse will be used to give every clan a chance at a fun unique experience no matter the time of day. However, for those seeking out raids with larger numbers, we encourage you to reach out to an Officer before deploying to ensure your raid is accepted.

In a gesture of unprecedented generosity, Enigma Corporation extends its reach beyond the confines of it’s own community, offering private servers that anyone can buy. Whether you want to experiment on raid plans, practice through personal sessions or just want to understand the layout and game modes a little better, these private servers will serve as a playground for you to explore and experiment.
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Base Regulations
  1. Static 8-15 with a 1:1 ratio.
  2. Any potential exploiter will be subject to being kicked/banned.
  3. Individuals intentionally taking up by team slots for the opposing team will be met with a ban.
  4. Glitching is not allowed.
  5. Listed ClanWare exploiters are not allowed to raid.
  6. Constant lag/spiking may result in a temporary sub/ban from the current event
  7. Enigma Corporation is not required to accept every preflood.
Available Modes

Bomb Rush

  • Teams compete to plant bombs in the opposing base, with three bombs active for each team simultaneously.
  • Default victory condition is set to 5 points.

Capture the Flag

  • Each team possesses a flag; capturing the opposing team’s flag and returning it to your own objective earns your team a point.
  • Default victory condition is set to 5 points.

Capture

  • A single objective is present; holding it continuously for one minute earns a point, after which the objective relocates to a random spot on the map.
  • Default victory condition is set to 10 points.

Demolition

  • Raiders aim to plant a bomb at any of the 7 designated sites across the map, defending it for two minutes for detonation.
  • Defenders try to defuse bombs before detonation. If a site has been defended successfully it will be out of play for 2 minutes.
  • Raiders win by successfully detonating 4 bombs; defenders win by successfully defending for 30 minutes.

Domination

  • Three objectives are available; accruing points every second you maintain control of an objective.
  • Default victory condition is set to 1200 points.

Double Hardpoint

  • Two objectives are in play, with points accumulated every second of control.
  • Objectives relocate to random spots on the map every two minutes.
  • Default victory condition is set to 1200 points.

Dual Cap

  • Single objective gameplay, where points are earned every second of control.
  • Default victory condition is set to 900 points.

Hardpoint

  • Single objective gameplay where points are earned every second of control.
  • Objectives relocate every two minutes.
  • Default victory condition is set to 900 points.

Lockdown

  • Three objectives must be held by raiders for 400 seconds each, while defenders attempt to roll time back.
  • Once an objective reaches 400 seconds, it locks, preventing further rollback by defenders.
  • Raiders win by locking each objective; defenders win by successfully defending for 30 minutes.

Search and Destroy

  • Attack team will have 2 minutes to plant the bomb at one of 3 designated sites across the map, defending it for 40 seconds in order for it to detonate.
  • The defenders will have to defuse the bomb successfully in order to win the round, every person will have one life.
  • First to 7, win by 2; sides will switch after round 3.

Shutdown

  • Teams must control all three objectives simultaneously to earn a point and trigger a team-wide respawn.
  • Default victory condition is set to 10 points.
Preflood Rules
  • Preflood times

    • Weekdays
      • Preflood opens after 4 PM EST.
      • Preflood closes after 10 PM EST.
    • Weekends
      • Preflood opens after 1 PM EST.
      • Preflood closes after 10 PM EST.
  • Raiders are allowed to preflood between 6v6 and 10v10.

    • You are encouraged to bring more than 10 in case both sides are able to do an amount higher than 10v10.
    • Exceptions can be made.
  • Defenders reserve the right to refuse to defend.

    • We rarely will as this defeats the purpose of a preflood fort, however if we are busy or exhausted from events, we will come and alert you.
  • When you preflood, a notice will be automatically sent to our Discord and we will come.

    • Messaging, pinging, or harassing our members or Officers will result in the server being shutdown and you will be banned from Warehouse.

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Scripted by Marinist