Enter the Backrooms information

Project has been cancelled, this post will be updated when the overhaul releases


Enter the Backrooms is a ROBLOX horror experience based on the Backrooms creepypasta, where players have to venture through endless hallways and find their way out before something finds them.


PLAY “Enter the Backrooms” HERE:


Update Log

If the game was shut down and the update log has not been updated, it most likely means the shutdown was for minor fixes/improvements

v 0.1.6 / FRAMEWORK UPDATE / March 5th, 2022
  • Game now runs on a completely new framework
  • The end and Level ! are now easier to get to and have consistent ways of navigating to them
  • Removed false reality temporarily, meaning that if you get to the end, you’re stuck there until you leave
  • Arms no longer follow tool, it was buggy
  • Fixed smilers (no promises, god help me)

KNOWN BUGS

  • Sometimes, you’ll get soft locked for no reason. Working on a fix

Update Archive


v 0.1.5 / THE END UPDATE / March 1st, 2022
  • Added “Level 188”
  • Added “The End”
  • Added “False reality”
  • “The Frontrooms” is now “The Leanrooms”
  • Jerry has a significantly higher chance of spawning on all levels (except 6, 8, and 2)
  • Fixed “the thing on level 7”
  • Fixed “The Redrooms”

KNOWN BUGS

  • FÄ)ẞE_R34LĪTY
v 0.1.4 / THE REDROOMS UPDATE / February 27th, 2022
  • Added “THE REDROOMS”
  • Updated Level 0, again
  • Fixed Dullers on level 1 (hopefully)

KNOWN BUGS

  • none, yet
v 0.1.3 / THE LAB UPDATE / February 27th, 2022
  • Added “THE LAB”
  • Updated Level 0
  • Updated the main menu, new music

KNOWN BUGS

  • Teleporting to the lab can be a little buggy sometimes
v 0.1.2 / LEVEL 1 OVERHAUL / February 26th, 2022
  • LEVEL 1 OVERHAUL IS COMPLETE!
  • Duller is now smarter, and less likely to get stuck
  • Duller can no longer be heard from a mile away
  • Fixed almond water
  • Removed inventory limiter
  • Fixed Menu

KNOWN BUGS

  • Mone, yet
v 0.1.1 / OVERHAUL UPDATE PART 1 / February 20th, 2022
  • Added a cool new main menu!!
  • Fixed some lighting in Levels 0 and 1
  • Noise mechanic: NERFED
  • Buffed level 1 back up again, but not as much
  • Removed LEVEL FUN temporarily to go under revisions
  • Removed “the roof”

KNOWN BUGS

  • Main Menu breaks sometimes, idk why
v 0.1 / MEGA UPDATE / 19th of February, 2022
  • Added levels -0, 5, 6, and 7
  • NEW ENTITY: DEATHMOTH
  • NEW ENTITY: SMILER
  • NEW ENTITY: CLUMP
  • NEW ENTITY: SKIN STEALER
  • Fixed the hole in level 1
  • Revamped DULLER AI
  • Revamped ALMOND WATER
  • Made level 0.2 feel more alive
  • Saying specific things in chat can cause an event, look out for all of them!
  • NEW PASSIVE MECHANIC: NOISE
  • NEW ENTITY MECHANIC: SCENT
  • Nerfed level -4 again
  • Nerfed level 1 significantly
  • Find us in Level 4 for a PARTY! =)
  • BREAK THE TILES, GET ON THE ROOF, FIND A WAY OUT

KNOWN BUGS

  • DEATHMOTHs sometimes get stuck
  • Noise mechanic is still a work in progress and buggy, but it still works… kind of
  • CLUMPs also get stuck sometimes
  • SKIN STEALERs won’t transform sometimes
v 0.0.8 / February 17th, 2022
  • DULLER IS FIXED COMPLETELY NOW!!
  • INVENTORY LIMITER ALSO FIXED!!
  • Added level 0.2 (Accessible from Level 0)
  • Added more things to level 2 and 3 in preparation for the overhaul
  • Almond water is completely fixed
  • Updated main engine
  • Nerfed level -4 significantly

KNOWN BUGS

  • none on this update yet!
v 0.0.7-a / February 16th, 2022
  • Wire is now named Duller
  • Duller wandering range increased
  • The wrong doors to the hub in Level 1 now take you to a random level (usually not a good one)
  • Reworked Level 1 minimally, will update more.

KNOWN BUGS

  • inventory limiter is going to drive me insane
  • The Duller on level -4 will sometimes fall off the map… for some reason.
v 0.0.7 / February 14th, 2022
  • Nerfed Wire’s detection radius substantially (70 studs)
  • Removed Level 0 wire
  • fixed the collidable wall to level -2 in Level 0
  • Added: THE WAREHOUSE
  • Added: THE AUDITORIUM
  • Removed Tom’s diner temporarily
  • buffed base walkspeed to 11
  • buffed base run speed to 21

KNOWN BUGS

  • inventory limiter WHY
  • fixed the wires on level 4, but they still have a bit of trouble finding players
v 0.0.6-a / February 14th, 2022
  • Nerfed Wire’s detection radius and moved it further away from the spawns
  • Added a Wire to level 0
  • Fixed garage doors in the storage hall
  • Added Tom’s diner
  • Added The Chair Room
  • Stress mechanic has been removed temporarily to go under revisions

KNOWN BUGS

  • Inventory limiter is STILL BROKEN
  • Level -2 plays the wrong footsteps
  • The Wires on Level -4 attack each other
v 0.0.6 / February 13th, 2022
  • Added Levels -2 and -4, how you get to them is a mystery
  • Level 4 door now takes you to a separate game with a gui that says “more levels coming soon”
  • Updated Level 1
  • Updated Level 4
  • Updated the frontrooms, it now runs on the current engine
  • Fixed almond water… hopefully, god help me
  • removed dagger
  • Added a new mechanic: Stress
  • Stress is basically sanity, it can bring a lot of side effects, both positive and negative, including faster sprinting, more regen from almond water, but it can also cause you to trip when running faster, hallucinations, and take more damage

KNOWN BUGS:

  • Inventory limiter
  • Stress sometimes just doesn’t work at all for some reason, it’s like a 50/50 right now, working on a fix
v 0.0.5-a / February 13th, 2022
  • Made the exit on level 0 easier to find
  • Frontrooms now runs on the current Backrooms engine
  • Frontrooms exit leads you back to level 0 and no longer kills you
  • added mobile buttons
  • fixed “Wire” AI
  • “Wire” can now detect prey from 300 studs away
  • “Wire” doesn’t scream every time it sees you, it now has a cooldown
  • “Wire”'s damage was buffed
  • fixed almond water… again
  • Buffed base walk and sprint speeds by 3 units
  • Removed stamina, you can now sprint forever lol
  • Added extra details to some levels

KNOWN BUGS:

  • “Wire” will get stuck sometimes because Roblox pathfinding is terrible
  • Almond water sometimes takes a few tries for it to actually work
  • Inventory limiter only works if no items are equipped
v 0.0.5 / February 10th, 2022
  • game has released in alpha

Credits


Resource Credits:

  • none currently

Miscellaneous Credits

  • Game concept based off the “Backrooms” creepypasta
  • @Niftygoldenfreddy for various suggestions
  • @MaladyOfTheSoul for emotional support
  • @CodenameFives for emotional support
  • And you, for playing!
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