I am at a loss for words of how cool this is in roblox. Please, keep up the good work!
Looks really good my guy
Ok, now build it entering a suborbital velocity at around 5.32/mps and then make it do a trans lunar injection maneuver, then make it escape its orbit towards jupiter
Reading that this isn’t a mesh blew my mind.
Oh my lord this looks fantastic.
This looks so real for roblox, I love the insane amount of detail, you deserve an award for this. It just looks all out amazing, I have nothing I would change I love it
I find that most people don’t give the roblox engine enough credit - its capable of some amazing things if you’re dedicated enough.
I love it, so well detailed
nice spaceship
its just amazing!
what was that?
Absolutely and totally and unequivocally not intended.
I yearn for the day the roblox engine actually becomes that proficient
One day, my friend. One day that will come
That is pretty sick. And the fact that you didn’t use Blender, wow.
This. Is. Amazing! Woww, and you didn’t use blender, you used studio, wow! That’s inspiring! That’s hard work and straight commitment! Amazing job! I can’t wait to see what you do in the future!
Oh my gosh!
That’s so awesome! This is proof that Roblox can be pushed to its limits and has a chance to match games like Star Citizen and PUBG and stuff like that. You are one of the most talented builders I’ve ever seen! Awesome work!
Are you planning to turn this into a game where we can explore the different Star Citizen ships or something like that? I’d personally think that’ll be cool!
this isnt roblox. tell me this is roblox, i dont believe you
oh its roblox alright.
and not. even. blender.
I do have an array of other spaceships - although this one is only one of two Star Citizen ships I’ve made. The other one I haven’t showcased yet, and the other spaceships are either based on other games, or on professional concept artwork by artists.
not even blender??? ok just wow
yeah i dont know the next thing about using blender
Might be worth looking into blender, roblox often corrupts unions. A boolean workflow is also pretty similar to CSG modelling in roblox.
i work around unions by always checking the unions i create, using auto recovery or saves in case of a corruption etc. i get that blender is more proficient in that regard but honestly i like being a purist with the roblox engine