oh its roblox alright.
and not. even. blender.
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I do have an array of other spaceships - although this one is only one of two Star Citizen ships I’ve made. The other one I haven’t showcased yet, and the other spaceships are either based on other games, or on professional concept artwork by artists.
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not even blender??? ok just wow
yeah i dont know the next thing about using blender
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Might be worth looking into blender, roblox often corrupts unions. A boolean workflow is also pretty similar to CSG modelling in roblox.
i work around unions by always checking the unions i create, using auto recovery or saves in case of a corruption etc. i get that blender is more proficient in that regard but honestly i like being a purist with the roblox engine
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