Entire Map Disappears on the client during studio playtesting, Not on the server nor production servers/

Title.

In a nutshell, For whatever reason, Whenever I load into my game on the client, The entire map just disappears.

Things I have tried are: Disabling every in-game script. Re-installing studio.

This is the client on studio (for context this is under the map)

The server works as expected and map loading works just fine.

And in production Servers it also works.

I’m pretty confident this is a bug but I don’t have access to the category, If there is something I have overlooked please let me know!

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Bad wifi is the problem, or just something else

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I doubt it? Every other game works fine and my WiFi speed is like 550mbps+

apologies for the bump, but if anybody knows anything i’d really appreciate it as it’s completely halting my developing progress.

When you are in the Client is everything in the entire Explorer workspace gone, or is it showing there but not in game?
I can see your Player and a few other items in the screenshot, but if your camera is inside a Part then the Part disappears.

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Literally the issue. This also happens in other places, Like 90% of the map is destroyed other than some random meshes. Everything in the workspace also gets deleted. Not on the server though.

That looks like there’s some script deleting everything on the Client.

Did you use the Explorer search bar and type in instance:script? EDIT use classname:script instead. It might help you find scripts you didn’t place there that may have been put in by a harmful plugin or free model.

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IT WAS AN OLD VERSION OF A LOCAL PLUGIN :sob: I’m so sorry for wasting ur time. You’re a saint

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But I still see outputs from scripts running in the Output window.

Oh, and I meant search classname:script to find all scripts in one search.

Oh, no worries. Glad you found the issue!

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