For some reason, this issue seems to be happening more frequently for players now
Update, 40-ish minutes and the memory stayed about the same from what I can tell, so I’m unsure of what it could be
I am not entirely sure, but I gues memory leaks happens when you forget to remove variables from your game that keeps being added, like when you use model:Remove() (sets parent as nil) rather than model:Destroy() (ends all connections of the model from the game) or a loop doesn’t end when it should. That was what made my pokemon snap game get incredibly lag after minutes of gameplay, but it didn’t do this “Error 277”, perhaps because the memory leaks were made on local scripts, so the server didn’t suffer at all, just the client’s device.
I’m unsure whether the 277 error is client-sided on my game or not, since it happens for every player in a server when it crashes. I’ll look into any loops that may be causing it, though
Yep, its just that if you do use server side scripts doing what I did it might be what caused error 277. On my game it didnt happen probably because I used local scripts.
This also happens in my game furious front stretch racing. I auev been trying to fix it for 3 weeks, and in about to give up.
I contacted Developer Relations on the issue and it appears it has been resolved.
This issue is happening in my game as well, it doesn’t seem to be resolved.