Issue:
The EnvironmentDiffuseScale, property of lighting, added in Future Is Bright: Phase 2.5 Released does not light correctly at a certain clock time. Setting EnvironmentDiffuseScale to 1 will make the light flash depending on where you are looking.
How it affect our development:
Figure A
Figure B
The videos above are showing incorrect and expected behavior in that order. Figure A has a clock time of 19 while Figure B has a clock time of 20. You can clearly see the difference, in Figure A the moonlight is flashing while looking away from it and in Figure B the light is showing correctly.
Reproduction:
This is how I can recreate the bug and make it happen 100% of the time.
Generate a large terrain with mountains. 4096x4096
is there a new repro? it seems i can’t reproduce this anymore on attached place and it was supposed to be fixed for couple of weeks now. Maybe there’s another issue, could you please update repro place if that’s the case?