This game is basically minigames with the cars. Now this game has:
different 4 minigames
5 maps for minigames
Workshop where you can personalize your car or just buy new one
Leaderboards
Settings
Contact Us for sending messages to developers directly from the game
We already adjusted/improved the game by our small community suggestions, fixed a lot of bugs and made a few updates. Currently we are working on our biggest update after we made the game public and I will post here as well as in the Discord server what we are adding so everyone could see this game development progress and comment on each update which is really important for us.
The game is fully functional and can be tested already, just an early game problem - you can’t play the game alone, you are forced to invite a friend. The game is a really big project (For two developers), but we are far away from the actual vision that I personally imagine. Anyways maybe my imagination is far away from what players would like so we are aiming for more opinions about the game, and suggestions how to make this game better!
I checked out the game, and I love it. Sadly I couldn’t get in the minigame as it requires more players. At the beginning, there is an intro but it doesn’t get bigger on full screen and it is cut on the left and the right side as it gets bigger would recommend making it a full screen. Overall nice work on the car, UI, and the garage building. This game will have a potential.
Excited to see how this project will turn out in the future and I’ve been asking for a way to play solo since I first tried it. Even aimless riding around the map could work, since new players, who have no idea about the actual gameplay, will not be inspired to wait long by a text popup.
I strongly second this, the forever alone joke might the funny as banter among friends, but it’s a real putoff in a game. Specially because it’s not the user fault that the server is empty, as the game failed to get more players in.
Two options to workaround this
Code some bots for the minigames (this takes some work but it’s a great idea for upcoming games that might not always have multiple players) and present the option, play with bots / invite friends.
Allow the user to play alone as a sort of “Practice Mode” so you present the user with “Practice / Invite”
I’m adding playtime rewards! The game probably will have higher average playtime with this feature.
And here I have a question. How do you balance these rewards? How to keep players interested in them and still not too easy to obtain high amounts of the game coins?
We started replacing free model cars, we already replaced benginer car because that’s the first car that a new player would see and also the most expensive car. I thought it would be a great opportunity to make a noob/pro classic ad inspired icon
Not the greatest of my art work, but overspending time on images seems not worth it. I guess nobody could tell what a good icon should look like. One great dev told some of professional artwork not performing as well as screen shot ones.
We also added playtime rewards and daily tasks which should help with Roblox algo. And previously we added a new desert map and new minigame “King Of The Cars” which became the most action-packed minigame, because the whole game time you are trying to steal or save the crown.
New Singleplayer/Multiplayer minigame - Colored Tiles.
New map for new minigame.
Entirely remade one of the free model cars.
I believe it’s pretty boring to read these update posts, so after the next update (at weekend) we will start testing icons (sponsoring for small amounts of robux) and I’ll post some statistics.
Also as I mentioned earlier I started to test icons. First test was a huge failure. I spent way too much to test one icon and it didn’t even perform well.
(all ages, all genders, all regions, pc, mobile, tablet)
Currently working on “in air” physics, After the next update there should be a pretty much impossible flip over. It feels way better to land on wheels after every jump
I have no idea why CPP is “–” I can only guess it could be <0.005 and rounded to 0.
Anyways I will keep testing icons for this week as well and next week I’ll sponsor for higher amounts. Wish me luck
I’m here again for more feedback. Game reached Roblox algo a while ago, but didn’t perform well. Game have bad retention. I think retention is the main reason why game don’t perform well. My updates don’t help either.
Please help me find out what is so wrong with this game (every opinion is appreciated !! )
Game link: Epic Cars
There is a list of main updates since i posted last time here (if you would like to know how hard we try, otherwise skip this list ):
New features:
Added physical lobby
Simpler steering on mobile
Auto queue system with afk function
Added intro before minigame starts
Added player username labels
Marker feature (marks friend location, lobby locations, minigames main object)
Improved car camera
Minigame selection
Improved cars in air physics
Improved car flip
Car engine upgrades
Advanced suspension modifications
ELO Rank and leaderboard for it
Textures for cars
Tire grip modification
Tire Design modification
New car select option in the workshop
Textures game pass
Added Underglows for cars
Console/gamepad support
Added simple game tutorial
Beginner car selection
New screen effects
New winner popup
Halloween Event
Weekly exclusive cars offers (last update)
Gifting feature! (last update)
New minigames:
Bomb Survival
Zombie Survival
Falling Floors
Path Finder
EMP Battles
Traffic Racing
Classic Racing
New cars:
Hipster Crawler
Drup Roager
Heavy KamanÄ— SS
Strugacci Aron
Remade VIP car
Volt Truck
Nujota Turano
Lil Toaster
Nozada Rotar
Nujota Super
Kanozegg X
Hallow Reaper (event)
Sattan GT8
Dart Hellfire (last update)
And that’s just the main things we have done. There were a lot of improvements for previous made things, such as UI improvements, a lot of optimizations, new maps, updating minigames, updating physics, bug fixes (pretty much every week) and so on. And probably a lot of things I forgot to mention.