What do you want to achieve? What I want to make is an equipping system where you equip different skins. It’s hard to explain but in the roblox-game Pogo Simulator you can see what I mean, if you play it and go to shop you see diffent Pogo’s you can buy and then sit on. That’s what I want to achieve.
What solutions have you tried so far? I searched on DevForum
It depends on how you set up the player on the pogo, I have a game that has skins and it just replaces the model by trying to find the model by using a string value of it’s name
Step One
Setting up
Create your attribute or string value (you can data store for the player’s next session) and set the current value to the default skin or whichever skin they equipped if you saved it
local skin = Instance.new(StringValue,plr)|
skin.Name = Skin
skin.Value = (default skin or saved skin)
Step Two
Giving the skin
You can use any system you want like a shop, inventory, etc. and set the skin value that you created to whichever skin the player equipped
Shop
Shop UI
I set up a button that uses a Local Script to capture the click event then fire a Remote Event to be able to change the skin value to the name of the button (whatever skin it is), so it’s much more efficient via a Server Script
As you saw in the script before, I killed the player,because it’ll fire my racket setting up script that I use when the player loads in, so that I don’t need to make a complicated skin equipping system
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local Torso = char:WaitForChild("Right Arm")
local racket0 = game.ServerStorage.Rackets:FindFirstChild(plr.Skin.Value):Clone()
local grip = racket0:FindFirstChild("Handle")
racket0.Parent = char
local Motor6D= Instance.new("Motor6D",Torso)
Motor6D.Part0 = Torso
Motor6D.Part1 = grip
Motor6D.C0 = CFrame.new(0,-1,0)
if plr:FindFirstChild("ServeType") or plr:FindFirstChild("Power") then
plr.Power.Value = 1
plr.ServeType.Value = false
end
end)
end)