local item = ReplicatedStorage.Assets.Weapon:FindFirstChild(Mouse.Target.Parent.ItemValue.Value)
local model = Mouse.Target
EquipItem:FireServer(model, item)
function Equip(LocalPlayer, model, item)
LocalPlayer.Character.Humanoid:EquipTool(item)
end
EquipItem.OnServerEvent:Connect(function(LocalPlayer, model, item)
Equip(LocalPlayer, model, item)
end)
Hey there, sorry for a late response, to my understanding these are 2 different scripts? if not be sure to handle equipping on the server side, otherwise the player will just hold his hand out. Also, EquipTool may be unneccassary, because when a player equips a tool it automatically goes into their character model, so just setting item.Parent = LocalCharacter.Character, Also is there a purpose of not just passing localplayer.character in the OnServerRecieved function? I currently handle equipping tools with this line item:Clone().Parent = plr.Character. Please let me know if this helps at all
Just saw the video, you could try adding a repeat task.wait() until character:WaitForChild(“Humanoid”) or something, so it ensures the character is loaded in the game before trying to add the sword, otherwise the character may be returning nil
It works but, the tool has to be in the backpack to start with.
A workaround …
EquipItem.OnServerEvent:Connect(function(LocalPlayer, model, item)
if item:IsA("Tool") then
item.Parent = LocalPlayer.Backpack
LocalPlayer.Character.Humanoid:EquipTool(item)
end
end)