I’ve been trying to script whether a barrier (forcefield) is active or not for each player that enters a game. The script tries to cycle through each forcefield and check against the players saved forcefield data (I really can’t think of another way). All I want it to do is compare the BoolValue.Name against the Forcefield.Name and if true then print(). Later on I can compare the Values of the 2 variables and replace the forcefields BoolValue.Value with the BoolValue saved by the player (if there’s a better way please tell me).
I’ve been getting countless problems as I go through it and change things and I guess I’m not understanding the issue. Here is the script and the error.
---- Testing forcefields dividing each zone (add to player data script when working) ---- game.Players.PlayerAdded:Connect(function(player) local forcefields = Instance.new("Folder", player) forcefields.Name = "Forcefields" local forcefield1 = Instance.new("BoolValue", forcefields) forcefield1.Name = "Forcefield1" forcefield1.Value = true local forcefield2 = Instance.new("BoolValue", forcefields) forcefield2.Name = "Forcefield2" forcefield2.Value = true local forcefield3 = Instance.new("BoolValue", forcefields) forcefield3.Name = "Forcefield3" forcefield3.Value = true local forcefield4 = Instance.new("BoolValue", forcefields) forcefield4.Name = "Forcefield4" forcefield4.Value = true local forcefield5 = Instance.new("BoolValue", forcefields) forcefield5.Name = "Forcefield5" forcefield5.Value = true ---- Find the state of each forcefield in the player and game (separating the zones) ---- if player and forcefields then --print("Player and forcefields exists") local forcefieldsInGame = game.Workspace.GameAssets.Forcefields:GetChildren() for _, forceState in forcefieldsInGame do for _, state in player:FindFirstChild("Forcefields"):FindFirstChildWhichIsA("BoolValue"):GetChildren() do -- Line 33 if forceState.Name == state.Name then print("Both names are the same") --checking for future value changes (forcefield on/off for each player) end end end end end) --[[ TODO: Have a saved state in the player data for each forcefield. If bought/notBought then allow forcefield to be the same state rebirth would then force the players forcefield.(boolean) to true What is the mission for the forcefields? firstly we need to check whether a new player has entered and make all the forcefields CanCollide = true Transparency = 0 if not new player then check whether the players forcefields are on (forcefields CanCollide = true, Transparency = 0) or off (forcefields CanCollide = false, Transparency = 1) and then make the forcefields that way. ]]