[Error]: Beams facing the wrong way [Topic #2]

Earlier this morning I was coding a small arrow system that can be used as a remote event, and noticed this weird thing happening.

The arrow beam seemed to be facing the wrong way. This is a problem as when I use it on everyone in-game, it’ll most likely confuse the players; which isn’t ideal.

local RunService = game:GetService("RunService")

local ArrowEvent = Functions_And_Events.VisualsEvents:WaitForChild("ArrowsEvent")
local Player = game.Players.LocalPlayer

ArrowEvent.OnClientEvent:Connect(function(Target)
	if Player.Character then
		
		local attachment_player
		local attachment_target = Instance.new("Attachment")
		local arrowsBeam
		
		if Player.Character.PrimaryPart:findFirstChild("Attachment") then -- Create player attachment
			attachment_player = Player.Character.PrimaryPart.Attachment
			arrowsBeam = attachment_player.ArrowsBeam
		else
			attachment_player = Instance.new("Attachment")
			attachment_player.Parent = Player.Character.PrimaryPart
			arrowsBeam = game.ReplicatedStorage.Stage_Assets.ArrowsBeam:Clone()
			arrowsBeam.Parent = attachment_player
			arrowsBeam.Attachment1 = attachment_player
		end
		
		if Target:IsA("Model") then -- Create Target Attachment
			attachment_target.Parent = Target.PrimaryPart
			arrowsBeam.Attachment0 = attachment_target
		else
			attachment_target.Parent = Target
			arrowsBeam.Attachment0 = attachment_target
		end
		
		spawn(function()
			wait(1)
			local connection
			connection = RunService.RenderStepped:Connect(function() -- Remove attachments when reaching point
				if Player.Character then
					if Player:DistanceFromCharacter(Target.Position) < 10  then
						print(Player:DistanceFromCharacter(Target.Position))
						attachment_target:Destroy()
						attachment_player:Destroy()
						connection:Disconnect()
					end
				end
			end)
		end)
	end
end)

Is there anything I should do differently? I’m pretty stuck.
Here is also how I store my beams in ReplicatedStorage.

Any help is appreciated, thank you

[Example below]:

Try switching Attachment0 with Attachment1 and Attachment1 with Attachment0