Error checking in group: Player:IsInGroup failed because HTTP 400 (Bad Request) - Server - ExtraDataInitializer:38

Screenshot (96)

how to fix

1 Like

The group id provided is not valid.

2 Likes

No script? How help. Where scriptm

2 Likes

idk if this bug or script problem but i was just making a door

From what im seeing is your display name being set to “unknown” and your avatar being a noob, its just an internet problem which is nothing to worrry about.

Provide the script which is the source for the error otherwise we can’t assist you.

I just got the same error. Error checking in group: Player:IsInGroup failed because HTTP 500 (Internal Server Error). It’s odd because I have 0 free models. And when I open the script. I get this.

Blockquote-- // FileName: ExtraDataInitializer.lua
– // Written by: Xsitsu
– // Description: Module that sets some basic ExtraData such as name color, and chat color.

local SpecialChatColors = {
Groups = {
{
— ROBLOX Admins group
GroupId = 1200769,
ChatColor = Color3.new(1, 215/255, 0),
},
},
Players = {
{
— Left as an example
– UserId = 2231221,
– ChatColor = Color3.new(205/255, 0, 0)
}
}
}

local function MakeIsInGroup(groupId, requiredRank)
assert(type(requiredRank) == “nil” or type(requiredRank) == “number”, “requiredRank must be a number or nil”)

return function(player)
	if player and player.UserId then
		local userId = player.UserId

		local inGroup = false
		local success, err = pcall(function() -- Many things can error is the IsInGroup check
			if requiredRank then
				inGroup = player:GetRankInGroup(groupId) > requiredRank
			else
				inGroup = player:IsInGroup(groupId)
			end
		end)
		if not success and err then
			print("Error checking in group: " ..err)
		end

		return inGroup
	end

	return false
end

end

local function ConstructIsInGroups()
if SpecialChatColors.Groups then
for _, group in pairs(SpecialChatColors.Groups) do
group.IsInGroup = MakeIsInGroup(group.GroupId, group.Rank)
end
end
end
ConstructIsInGroups()

local Players = game:GetService(“Players”)

local function GetSpecialChatColor(speakerName)
if SpecialChatColors.Players then
local playerFromSpeaker = Players:FindFirstChild(speakerName)
if playerFromSpeaker then
for _, player in pairs(SpecialChatColors.Players) do
if playerFromSpeaker.UserId == player.UserId then
return player.ChatColor
end
end
end
end
if SpecialChatColors.Groups then
for _, group in pairs(SpecialChatColors.Groups) do
if group.IsInGroup(Players:FindFirstChild(speakerName)) then
return group.ChatColor
end
end
end
end

local function Run(ChatService)
local NAME_COLORS =
{
Color3.new(253/255, 41/255, 67/255), – BrickColor.new(“Bright red”).Color,
Color3.new(1/255, 162/255, 255/255), – BrickColor.new(“Bright blue”).Color,
Color3.new(2/255, 184/255, 87/255), – BrickColor.new(“Earth green”).Color,
BrickColor.new(“Bright violet”).Color,
BrickColor.new(“Bright orange”).Color,
BrickColor.new(“Bright yellow”).Color,
BrickColor.new(“Light reddish violet”).Color,
BrickColor.new(“Brick yellow”).Color,
}

local function GetNameValue(pName)
	local value = 0
	for index = 1, #pName do
		local cValue = string.byte(string.sub(pName, index, index))
		local reverseIndex = #pName - index + 1
		if #pName%2 == 1 then
			reverseIndex = reverseIndex - 1
		end
		if reverseIndex%4 >= 2 then
			cValue = -cValue
		end
		value = value + cValue
	end
	return value
end

local color_offset = 0
local function ComputeNameColor(pName)
	return NAME_COLORS[((GetNameValue(pName) + color_offset) % #NAME_COLORS) + 1]
end

local function GetNameColor(speaker)
	local player = speaker:GetPlayer()
	if player then
		if player.Team ~= nil then
			return player.TeamColor.Color
		end
	end
	return ComputeNameColor(speaker.Name)
end

local function onNewSpeaker(speakerName)
	local speaker = ChatService:GetSpeaker(speakerName)
	if not speaker:GetExtraData("NameColor") then
		speaker:SetExtraData("NameColor", GetNameColor(speaker))
	end
	if not speaker:GetExtraData("ChatColor") then
		local specialChatColor = GetSpecialChatColor(speakerName)
		if specialChatColor then
			speaker:SetExtraData("ChatColor", specialChatColor)
		end
	end
	if not speaker:GetExtraData("Tags") then
		--// Example of how you would set tags
		--[[
		local tags = {
			{
				TagText = "VIP",
				TagColor = Color3.new(1, 215/255, 0)
			},
			{
				TagText = "Alpha Tester",
				TagColor = Color3.new(205/255, 0, 0)
			}
		}
		speaker:SetExtraData("Tags", tags)
		]]
		speaker:SetExtraData("Tags", {})
	end
end

ChatService.SpeakerAdded:connect(onNewSpeaker)

for _, speakerName in pairs(ChatService:GetSpeakerList()) do
	onNewSpeaker(speakerName)
end

local PlayerChangedConnections = {}
Players.PlayerAdded:connect(function(player)
	local changedConn = player.Changed:connect(function(property)
		local speaker = ChatService:GetSpeaker(player.Name)
		if speaker then
			if property == "TeamColor" or property == "Neutral" or property == "Team" then
				speaker:SetExtraData("NameColor", GetNameColor(speaker))
			end
		end
	end)
	PlayerChangedConnections[player] = changedConn
end)

Players.PlayerRemoving:connect(function(player)
	local changedConn = PlayerChangedConnections[player]
	if changedConn then
		changedConn:Disconnect()
	end
	PlayerChangedConnections[player] = nil
end)

end

return Run

2 Likes

not sure if this’ll be helpful but i found the script with the Find All / Replace All tool after test running the game. it was located in the “ExtraDataInitializer” module

find all

module_in_explorer