Error: Exception while signaling: Must be a LuaSourceContainer

I didn’t touch any remote events, it was only a couple Bindable events and closing some threads.

But I feel like my changes did nothing and it just mysteriously disappeared because it wasn’t working when I went to sleep and the next day it was working… Maybe I’ve just lost it

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In my case, it has nothing to do with remote events, but I do connect a lot of RbxScriptSignals.

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Im getting the error too, when loading my tycoon

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What events do your script connect to when loading the tycoon?

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Please dm @Bug-Support so they can turn your dm into an engine bug post. I have never seen this but it seems you can still replicate it.

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I messaged Bug-Support but I never received a response from them. Not sure what the issue is. I’ll follow up on that and see what’s going on.

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some issue applies to my current situation as well.

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I’ve personally only ever experienced: exception while signaling: Must be a LuaSourceContainer inside studio, rather than inside the main game. Although it might be different for everybody else.