The textures for the arms and gloves are in their own separate folders in my downloads folder. The model is in a folder on my desktop called “blender arms”, which looks like this:
I’ve tried selecting the surface appearances, clicking the folder for each texture, and selecting the texture’s location on my computer, but it doesn’t work. Clicking between the 2 surface appearances gives me this error in the output:
Failed to load SurfaceAppearance. PBR textures may not be visible in game. Change a TextureId property to retry.
I’ve tried this already. The mesh part is being imported with 2 SurfaceAppearance instances inside of the mesh part, and unfortunately you can’t have 2 active surface appearances at the same time, because it only is able to show 1
Picture of the model with the gloves SurfaceAppearance texture on:
I’ve found the solution. In simple terms, blender models may have multiple textures uploaded to a single mesh, while in roblox studio, a single mesh may only have one texture. To solve this, I’ve hired someone who helped me cut the mesh into two parts, so the gloves and the arms are their own meshes now.
To anyone else viewing this post with a similar issue, this is how I fixed it. I imported my model into blender, applied the proper textures in the shading tab, and then went to the UV Node tab at the top. From there, I put my mouse over the gloves, and pressed L on both sides of each glove, which selects both of the gloves. From there, I was able to make a cut, separating the gloves from the arms