So I am going to use this module called raven and sentry.io to track errors in my game. It’s pretty old but I’m very familiar with it and if it works it works! In addition to this I will have playtesters but I’m too paranoid and need to know of every error that ever happens.
Any reason to not use this method? Anything I should know as a rookie developer about game testing?
Often, you’ll find that you really won’t need things like raven and sentry.io, since if you have good playtesters who are going to purposefully try and break your game by doing unintended things (sounds counter-intuitive - but it works!), there’s really not much to worry about, as they will find errors for you. Playtesting yourself is also important, since you know the working of the code inside out. But if you are paranoid about it, then go ahead and use raven and sentry.io.
I guess I’ll answer my own question since no one else will.
Yes, I believe that this is a good way to start off with error logging. I’m not sure if it’s the best, but it works and it’s familiar to me.
I will also be able to have playtesters and I’ll be able to use that to help me make my game better.