I am getting many errors in the Developer Console for failed asset loading:
I have 40MB GraphicsTexture mem, and only 90MB place memory.
Why is this most probably happening? What can I do to resolve this?
Textures are 1024x1024, but there are only ~8 actual textures. Which should be like 1.2x4MB/PBR channels. ~40MB
Note Albedo remains. In Studio, all channels are 100% reliable, on the other hand.