It’s just some base roblox animations that haven’t been loaded. Every player spawns with some properties and “children” just like what you do in Roblox Studio. This can be caused by some script that returned infinite yield and returning the animation to be nil. Also you may be asking why it is spamming? Because it’s probably being processed by the .Heartbeat event of the RunService. These errors should be gone in a matter of time. If it doesn’t affect the gameplay then it shouldn’t be really that much of a problem
It keeps happening even after the player has fully loaded and is playing the game. I don’t recall using :LoadAnimation() on any of my local scripts and this just started happening randomly to me.
I think you may have accidentally replied to the wrong thread
That’s likely a roblox issue if you don’t use animations at all. You should use find all and see if you do have any animations being loaded just incase.
I have not heard anybody speak about it in the devforum and it has been happening to me for 3 days. I’m assuming it must be something I’ve unknowingly changed.
I will take a look again.
The issue doesn’t happen in studio, it only happens in-game.
All previous threads of this issue are engine bugs or prematurely loaded animations so if the suggestion above didn’t work all I can assume is that it’s an engine bug atm unless there’s more context.
Do you have the Autosaves of this place. If yes try giving the Autosave the same properties so you’ll end up with a copy of the place from the Autosave
Wow, this is really bad! Turns out it was not a roblox issue, there’s something wrong with my game. It would’ve been so much easier if I could see where the error occurs. I have checked all my local scripts and there is not a single mention of “LoadAnimation” inside a runservice event.