The free tier for Sentry seems rather low even for low-traffic Roblox games
That’s only 13 events per hour, or 0.22 per minute. Even at the next tier (26$/mo), you only get 100k so 2.2 per minute for your entire game.
The module is cool though! But maybe you can extend it to work with other services too? (I can imagine 90% of the source of your module can be reused)
EDIT: For reference: our game with ~50-200 concurrent players generates about 270k records per month already, all logging levels combined. I would need to pay ~180-200$/mo to Sentry to support that, while we have our own database + interface for basically free at the moment.
EDIT2: Yikes, bugsnag is even more expensive for the number of events per month that they offer… I think we’re going to stick with what we have for now