Error when bulk importing assets using Import 3D

heres the error images:
image

and the error in text itself
PublishService AssetUpload failed. Info: HTTP StatusCode: 400, Message: { "code": "INVALID_ARGUMENT", "message": "DisplayName is required to create an asset." }
I did check that all my assets have a name

Expected behavior

Model uploads smoothly with no errors or anything

A private message is associated with this bug report

4 Likes

this is the first time no roblox staff replied in like a day or 2

Hey, apologies for the delay. Is this still an issue for you?

2 Likes

ill try and get back to u once I see

image
it still happens

Do you mind DMing me the file you’re uploading?

1 Like

its somewhat big with allat of meshes that’s why I’m not using the asset manager but sure ill send it

1 Like

Happening for me too, I was able to import a few large maps but then when it came down to a ship map its telling me the same error and I can’t seem to figure out why as the previous imports where the same style as I’m doing for my current attempt but now its spitting out an error when getting around 50% done, saying PublishService AssetUpload failed. Info: HTTP StatusCode: 400, Message: {
“code”: “INVALID_ARGUMENT”,
“message”: “DisplayName is required to create an asset.”
}n asset." } any updates?

2 Likes

Fixed, you gotta rename a lot of stuff if their is a lot of name errors sometimes it would break while uploadingt shortiening the names in the preview fixes it

hmm ill see, if it works ill mark this as solved

I have this happen to me. It’s really annoying. The only solution I could find is cutting up the map into parts, then adjusting them in Roblox Studio, which is also very annoying.

EDIT:
Another method I found is merging similar meshes that use the same texture and importing that—basically lowering the mesh count in blender.