and the error in text itself PublishService AssetUpload failed. Info: HTTP StatusCode: 400, Message: { "code": "INVALID_ARGUMENT", "message": "DisplayName is required to create an asset." }
I did check that all my assets have a name
Happening for me too, I was able to import a few large maps but then when it came down to a ship map its telling me the same error and I can’t seem to figure out why as the previous imports where the same style as I’m doing for my current attempt but now its spitting out an error when getting around 50% done, saying PublishService AssetUpload failed. Info: HTTP StatusCode: 400, Message: {
“code”: “INVALID_ARGUMENT”,
“message”: “DisplayName is required to create an asset.”
}n asset." } any updates?
Fixed, you gotta rename a lot of stuff if their is a lot of name errors sometimes it would break while uploadingt shortiening the names in the preview fixes it
I have this happen to me. It’s really annoying. The only solution I could find is cutting up the map into parts, then adjusting them in Roblox Studio, which is also very annoying.
EDIT:
Another method I found is merging similar meshes that use the same texture and importing that—basically lowering the mesh count in blender.