Issue Description
I am trying to create a Shirt-type accessory as a Layered Clothing that does not deform based on the player's avatar.
To achieve this, I set the Enabled property of the WrapLayer object to false to prevent deformation.
However, when I try to save it on Roblox, I encounter the following error:
"Trying to access property 'UGCName.Handle.HandleWrapLayer.Enabled' using the incorrect type for it. Expected 'Enabled' to be 'true'."
There are many UGC items with the Enabled property turned off, therefor it should be possible.
I have been struggling with this issue for the past few days and have not been able to find a solution.
I’m not sure if this is an intended specification or a bug, however I would really appreciate any information you could provide.
Thank you in advance.
Reproduction Steps
- Import any Shirt-type accessory as a Layered Clothing into Roblox Studio.
- Disable the Enabled property of WrapLayer object.
- Save the accessory to Roblox as a Shirt Accessory, and the error occurs.
Video illustrating the issue: https://www.youtube.com/watch?v=_t9au8_2mBs
Expected Behavior
I expected that we can upload UGC without enabling the Enabled property of WrapLayer object.
This is the example of a UGC with the Enabled property turned off:
A private message is associated with this bug report