Studio, sometimes it crashes at like 3 minutes on testing, sometimes at 20 minutes, sometimes it doesn’t crash
Have you tried reinstalling Studio? It’s possible that a file became corrupted and needs to be fixed.
Same issue has started occurring for me quite consistently
Is currently happening to me all the time.
I have uninstalled Studio and reinstalled it - this does not fix the issue.
started happening for me too idk why
I have started getting packet errors too somehow. Never happened before.
Getting this issue literally every time I try to test in Studio now.
Still occurring. A guy on Reddit says he’s had it for a month now. Why isn’t this fixed??
Someone made a bug report for this yesterday and we are looking into it. In the meantime, if you can consistently reproduce the issue, please send your Studio logs to the bug-files group, along with what you’re doing when this problem occurs.
Haha that’s me who said that, i haven’t got it in like a week tho
I haven’t got that crash message for a while now, but back then when I had that problem, sometimes it wouldn’t even pass a minute of playtesting before I would get that crash message, and sometimes hours could pass playtesting and nothing would show up
I feel really stupid now, just got that crash message
I’ll be sending my Studio Logs to the bug files group
I am also experiencing this: Error while processing packet - Developer Forum | Roblox
After about 3 hours seems like what wants to make it crash the most is using a :ClearAllChildren() command server-side. It sometimes happens and sometimes doesn’t. Very difficult to duplicate (happens almost every time with the :ClearAllChildren() function, but not always) and only occurs during a local server with at least two players.
STILL getting this. It’s gotten better over the last week, like I’ll be able to test in Studio a dozen times in a row with no issue, but then the next 3+ tests will result in this glitch appearing.
When my code here is run, it happens every time when there’s an oldChar in existence
char.Archivable = true
local newChar = char:Clone()
char.Archivable = false
local oldChar = game.ReplicatedStorage.InstanceData.PlayerMorphs:FindFirstChild(tostring(plr.UserId))
newChar.Name = tostring(plr.UserId)
if oldChar then
oldChar:Destroy()
end
newChar.Parent = game.ReplicatedStorage.InstanceData.PlayerMorphs
This is run every time a character “char” is added from player “plr”. What’s interesting is this bug DOESN’T happen when i open up the PlayerMorphs folder to “watch” it be swapped out. However, whenever I have the folder closed, it happens every time.
The issue went away completely for the last few days, however, today, it started coming back, albeit extremely infrequently:
i just got this for the first time, really strange & happened completely randomly
im getting this error, it’s making the whole game unplayable with more than 1 player
i’ve been getting this in studio for the last few weeks