Error while processing packet

Studio, sometimes it crashes at like 3 minutes on testing, sometimes at 20 minutes, sometimes it doesn’t crash

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Have you tried reinstalling Studio? It’s possible that a file became corrupted and needs to be fixed.

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Same issue has started occurring for me quite consistently

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Is currently happening to me all the time.

I have uninstalled Studio and reinstalled it - this does not fix the issue.

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started happening for me too idk why

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I have started getting packet errors too somehow. Never happened before.

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Getting this issue literally every time I try to test in Studio now.

Still occurring. A guy on Reddit says he’s had it for a month now. Why isn’t this fixed??

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Someone made a bug report for this yesterday and we are looking into it. In the meantime, if you can consistently reproduce the issue, please send your Studio logs to the bug-files group, along with what you’re doing when this problem occurs.

Haha that’s me who said that, i haven’t got it in like a week tho

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I haven’t got that crash message for a while now, but back then when I had that problem, sometimes it wouldn’t even pass a minute of playtesting before I would get that crash message, and sometimes hours could pass playtesting and nothing would show up

I feel really stupid now, just got that crash message

I’ll be sending my Studio Logs to the bug files group

I am also experiencing this: Error while processing packet - Developer Forum | Roblox

After about 3 hours seems like what wants to make it crash the most is using a :ClearAllChildren() command server-side. It sometimes happens and sometimes doesn’t. Very difficult to duplicate (happens almost every time with the :ClearAllChildren() function, but not always) and only occurs during a local server with at least two players.

STILL getting this. It’s gotten better over the last week, like I’ll be able to test in Studio a dozen times in a row with no issue, but then the next 3+ tests will result in this glitch appearing.

When my code here is run, it happens every time when there’s an oldChar in existence

char.Archivable = true
local newChar = char:Clone()
char.Archivable = false
local oldChar = game.ReplicatedStorage.InstanceData.PlayerMorphs:FindFirstChild(tostring(plr.UserId))
newChar.Name = tostring(plr.UserId)
if oldChar then
	oldChar:Destroy()
end
newChar.Parent = game.ReplicatedStorage.InstanceData.PlayerMorphs

This is run every time a character “char” is added from player “plr”. What’s interesting is this bug DOESN’T happen when i open up the PlayerMorphs folder to “watch” it be swapped out. However, whenever I have the folder closed, it happens every time.

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The issue went away completely for the last few days, however, today, it started coming back, albeit extremely infrequently:

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this is interfering with my studio play testing…

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i just got this for the first time, really strange & happened completely randomly

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im getting this error, it’s making the whole game unplayable with more than 1 player

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i’ve been getting this in studio for the last few weeks