im getting this error, it’s making the whole game unplayable with more than 1 player
i’ve been getting this in studio for the last few weeks
I got this error recently while testing studio. After doing some testing, I have concluded that this error happened because my game’s network receive was very poorly optimized.
When commenting out the poorly optimized code that caused my network receive so be so high, I stopped crashing and stopped having this error. And when uncommenting it, I continued to have this error and crash.
I’m bumping this thread again because I’ve encountered this issue since around V667. It seems to occur about once every four times I start a Play Test session in Studio. It also seems to always happen between when LocalScripts in ReplicatedFirst are executed and everything else is loaded on the Client. I can see in the Console Log that those Scripts and those on the Server are working fine. Still, none of the Scripts under StarterPlayer are responding. There has also been another issue occurring, but it is much less obstructive and only occurs on Live Clients:
Almost every time a Player joins a Server, it throws this error. I think it may be linked to the packet processing issue because it started occurring around the same time as it did, and maybe Remote Event packets from CoreGui and other Core Services can hang sessions if they fail. I hope the Roblox engineers can resolve this soon because it’s highly annoying for us creators on this platform and messes up my workflow quite a bit.
Same thing occuring to me here. Every once in a while just about starting today suddenly it seems to do this and keeps crashing. Very frustrating

13 days later it manifested itself again…
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16 days later…

I have started facing this issue yesterday on a project I’ve recently joined the development team for as well; it’s not a consistent issue but it happens which is of quite the inconvenience.
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I got this error today.
I can’t playtest properly, if this is a problem with Roblox I hope they fix it quickly.
I LOVE GROW A GARDEN. I CANT EVEN PLAYTEST FOR 10 SECONDS IN STUDIO. THIS BUG MAKES ME SO ANGRY.
I CAN’T EVEN DO ANYTHING BECAUSE OF THIS STUPID GAME.
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I’m pretty sure this is a sort of extremely rare occurence of a single fired event not being handled properly and causing this error, however in such a situation maybe Studio could just not shut down the entire running instance and continue running the given playtest where this occurs, because I’d be pretty sure that this is something happening in the Player too, however there the error is ignored as to not shut down the running instance.
crazy how people still to this day reply to this thread. I got this error just now through a character switching system but this only seems to happen if I spam the button, even with a debounce and preventing two switches from happening at the same time it can happen sometimes.
I’ve been getting this error quite frequently while playtesting. Seems to just randomly occur.
I’d like to bump this topic, as I am still receiving this issue.
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It’s actually gotten so bad that I’ve tried every single method everyone has said. First, I created this giant tower of parts, so whenever the error happens, i can delete some. That seems to have worked a bit, maybe part count is connected to this somehow? I still have to delete a LOT of parts for it to be fixed, and sometimes it doesnt even work.
But that still didnt fix it. Someone else mentioned excessive PlayerAdded triggers connected to this? That DID help the actual playerbase of players, but not studio. Studio still has this bug, and its been like this for a while
This is still going on. Testing in my game has became practically impossible as error rates skyrocketed.
I’m also having the same issue as you, Errors and everything. It’s probably gonna be patched in a few weeks or maybe months (cause yk roblox)
idk why this keeps getting bumped but i havent had this error since july, it was mostly just caused by messing around with characters

