im getting this error, it’s making the whole game unplayable with more than 1 player
i’ve been getting this in studio for the last few weeks
I got this error recently while testing studio. After doing some testing, I have concluded that this error happened because my game’s network receive was very poorly optimized.
When commenting out the poorly optimized code that caused my network receive so be so high, I stopped crashing and stopped having this error. And when uncommenting it, I continued to have this error and crash.
I’m bumping this thread again because I’ve encountered this issue since around V667. It seems to occur about once every four times I start a Play Test session in Studio. It also seems to always happen between when LocalScripts in ReplicatedFirst are executed and everything else is loaded on the Client. I can see in the Console Log that those Scripts and those on the Server are working fine. Still, none of the Scripts under StarterPlayer are responding. There has also been another issue occurring, but it is much less obstructive and only occurs on Live Clients:
Almost every time a Player joins a Server, it throws this error. I think it may be linked to the packet processing issue because it started occurring around the same time as it did, and maybe Remote Event packets from CoreGui and other Core Services can hang sessions if they fail. I hope the Roblox engineers can resolve this soon because it’s highly annoying for us creators on this platform and messes up my workflow quite a bit.