Errors in an animation script

I am trying to make an animation play after a Proximity Prompt goes off, but it keeps giving me the same error.

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local DB = false
local proximity = script.Parent
local ChickenModel = ReplicatedStorage.RawChicken
local ChickenSlice = ReplicatedStorage.RawChickenPiece

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ChickenAni = ReplicatedStorage.ChickenAni
--|Animation Variables|--
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local pp = game.Workspace.AniPos

local character = player.Character
if not character or not character.Parent then
	character = player.CharacterAdded:Wait()
end

local humanoid = character:WaitForChild("Humanoid")
local Animator = humanoid:WaitForChild("Animator")


local Cutting = Instance.new("Animation")
Cutting.AnimationId = "rbxassetid://14267037233"

local CuttingTrack = Animator:LoadAnimation(Cutting)
CuttingTrack.Priority = Enum.AnimationPriority.Action
CuttingTrack.Looped = false



proximity.Triggered:Connect(function(Player)
	if not DB then
local Chicken = Player.Character:FindFirstChild("RawChicken")
		if Chicken then
			Chicken:Destroy()
			ChickenSlice:Clone()
			ChickenSlice.Parent = workspace
			ChickenSlice.PrimaryPart = ChickenSlice.Union
			ChickenSlice:SetPrimaryPartCFrame(CFrame.new(26.017, 3.265, -34.312))
			--Anchor the players model
			Player.Character.HumanoidRootPart.Anchored = true
			--teleport the player to ontop of pp
			Player.Character.HumanoidRootPart.CFrame = pp.CFrame
			
			CuttingTrack:Play()
			humanoid.WalkSpeed = 0
			CuttingTrack.Stopped:Wait()
			humanoid.WalkSpeed = 16
			wait(.5)
			ChickenAni:FireClient(Player)
			
			
			DB=true	
		
		end
	end
end)
			
			

I am not a good animator or whatever so Idk whats going on.

local player does not exist in a server script. local player only exists in a localscript.

Got it, I do have a solution for this, I will tell you if it works.

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