Essential functionality testing for fighting game

R2da inspired, if you don’t know what that is look at these pictures… here

Question: What do you think of the current style and HCI of the game at it’s current point?

Fall damage testing/death screen…

Item stacking is capped at 99, with any extras starting a new stack. A custom toolbar calculates the positions of each item using an equation, then smoothly moves the icons to their spots with animations, making the toolbar satisfying and enjoyable to use.

cntrl+click to tp; Z to die, C and V give items

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