I’ll be honest, its hard to nail something as big as this and im nowhere close, but I have managed to get a player moving while falling through the air. Im still yet to get a ragdoll to almost “tuck in” after they have hit the ground or rolled. Here is what im trying to acheive: euphoria physics (GTA IV ENGINE) - YouTube
And here is what I have so far,
UPDATE
I managed to make it work how I planned, theres still a few issue but I feel like the overall project is near the end.
Looks neat as hell, I took a look into this topic in the past 2 weeks and it’s just getting better, keep it up. Also, try improving the gore, such as adding gibs. Example of my melee system that I’ll release soon:
There is actually a gib system inplace I just had to add the Limb damage which would actually show the gibs, all the limbs have health and I wasn’t taking away the health so thats why it wasn’t showing in the video.
In the bottom video I just sped myself up so you can see the character taking damage to the according limbs, the data is shown in the bottom left