Euphoria Ragdoll

How would I implement a euphoria ragdoll system for my game? For context my game uses R6 rigs

Found a game right here that has that system in place

How would I achieve that?

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Ball Socket constraints is what I used

I think it’s a ragdoll using ball socket constraints, combined with rotation/position aligners, some basic foot planting and making arms point towards the direction of the fall to break it.

You will most likely have to use forces / play with velocity and have some pre-coded positions for the arms and legs to move towards using said body movers / aligners.