Yo this is for the people who probably are going to do the simple math wrong.
It mean 6.4GB by default and 100MB for each player from the game peak added on top
so 6.4GB + (100MB X 0 PLAYERS) = 6.4GB
or 6.4GB + (100MB X 100 PLAYERS) = 16.4GB
Yo this is for the people who probably are going to do the simple math wrong.
It mean 6.4GB by default and 100MB for each player from the game peak added on top
so 6.4GB + (100MB X 0 PLAYERS) = 6.4GB
or 6.4GB + (100MB X 100 PLAYERS) = 16.4GB
whatās the point, 700 is crazy as is, and usually never filled to brim in actual games, just meme games.
I am trying to implement a 2D game that has 150 players (āDotsā) per side (150 x2) in battles.
Bringing them to a 3D avatar version would be greatā¦ but currently Roblox canāt cater for that, but thankfully moving now in the right direction. 1st 50, then 100 and now 200ā¦ a lot short of the 700 many applied for years ago (offered as beta testers)ā¦ and still waiting
Why need 700 ? Itās just the max really.
I would like a base of 300ā¦ and the rest can be made up of Spectatorsā¦ as it is part of the excitementā¦ for those eliminated earlierā¦ in competitionsā¦ along with standard spectatators who arrive lateā¦ or just want to watch.
So yeahā¦ 700 is not such a big askā¦ and shouldnāt lag or slow down the actionā¦ since extra spectator screens can be set up far away from the actual action.
If there was a way to have streaming experiencesā¦ that could get us halfway too.
At last my players can suffer less due to my inefficient memory usage
100% W Thanks for the Update!
This is honestly awesome, all we need now is more CPU power individual servers and weāll be able to do even more.
If I remember correctly, this is a key goal that Dave has mentioned a number of times during RDCs, though we could also cheat slightly with seamless transitions between game servers (eg. even just when walking around parts of a large map) which would help a lot with balancing network bandwidth between servers as well. I think 10 000 player servers were even mentioned maybe once or twice. Avatars and their physics are probably going to require the most resources in these cases.
With how the Napolenic genre is growing, I could easily see 10,000 active in one server in the future.