Earlier this year, we rolled out a new scaling server memory formula where we changed the amount of server memory each experience received to 6.4GB + 50MB * (Peak Number of Players) instead of a fixed amount.
We have now increased the amount of RAM we give per player to 100MB. This means the new scaling formula for server memory is:
6.4GB + 100MB * (Peak Number of Players).
We’ve also optimized our CPU resource allocation systems to improve the p05 server heartbeat (frame rate) for some experiences.
We look forward to seeing how you put this to creative use!
Does the memory scale based on a server’s active player count, or its maximum? I’m not sure what “peak” means in this context. An individual server’s peak?
How can I view the current and total server memory in Studio? Is this a MicroProfiler function? As far as I know, Performance Stats only shows client memory usage.