Greetings,
There is no error. The event is not firing. firstcutscene
is a BindableEvent.
repeat
text.TextTransparency += 0.01
task.wait(0.01)
until text.TextTransparency == 1
task.wait(2)
script.Parent.Parent.Visible = false
firstcutscene:Fire(TruePlayer1,Player1Id,TruePlayer2,Player2Id,"Starting First Cutscene!")
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hey can you tell ne why you’re using bindableEvents instead of remoteEvents? just wondering. I would recommend remoteEvents but I’ll look into it
Because it is between 2 local scripts?
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can I see the script for the other script that recieves it?
try putting that line in a different script and run it to make sure its not the repeat loop
When the event is fired, it should’ve printed out "Starting First Cutscene!"
as it is written there in the event brackets. But it doesn’t, so the script does not reach the event. Since there is no error, there is totally a loop, so yea the repeat might be a problem. I really need the loop though.
hmmm this is strange I’m not expierienced in these kinda stuff so idk how much I can help
does it make the visible of the textLabel false?
ok I have an idea how about you make a remote event that goes to server and then back to client to see if the bindableEvent itself is the issue
What can’t you understand? The script doesn’t even reach the event. Using what you’re saying will just make everything more complicated and I will receive the same result. The script is most likely stuck in a loop because of that repeat until
function. I am looking for something to replace that or to make it stop.
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hey sorry I didn’t understand. Try
while text.TextTransparency ~= 1 do
text.TextTransparency += 0.01
task.wait(0.01)
end
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its 11:40 pm for me my brains just not working
It works I guess for this situation. Thanks!
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your welcome sorry for being stupid earlier my brain is dying yk
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