I have a problem where meshparts turn transparent when the player gets too close and looks a certain way. It’s a weird problem, but here’s a demonstration with a monster. The monster is all just one meshpart.
This happens with every mesh in my game, but I have not been able to replicate this problem in any of my other places, even with the same meshes. I’ve also not seen a single person with this problem, but that may be because it’s not actually a problem and just something I may have accidentally toggled. Nonetheless, it’s very annoying and I hope asking here can provide me some insight!
Note: I am using SurfaceAppearance on these meshes, and while SurfaceAppearance is definitely not the issue–as moving the mesh with SurfaceAppearance still applied to another game doesn’t replicate the problem–I only noticed it after using SurfaceAppearance on my meshes. Don’t know if that helps at all. Again, this only happens to me in this one game.