I don’t know why the music doesn’t all play at the same time, but the music folder is located right by the SFX folder in workspace, and this game is generally big, so I don’t slop around and play all the sounds when people join
Although the server says it couldn’t load the audio, the audio does play again normally.
Issue Area: Engine Issue Type: Display Impact: High Frequency: Often Date First Experienced: 2022-08-01 00:08:00 (-05:00) A private message is associated with this bug report
I’ve been getting alot of reports of this from my game too and also encountered it rarely upon joining any game. I assume it is because of the new roblox launcher since it has alot of audio related bugs. (Probably from the way the launcher loads the audio assets?)
along with this bug, some of the audios will be muted after playing once.
If a Sound has its Playing property set to true, it will be heard either immediately if it was already loaded (Sound.IsLoaded), or heard once it does load. It’s possible that when first joining that game, many of its sounds are already playing – if they all load at once, that might cause the behavior you are seeing
If Sound.Playing is false, I would not expect it to be heard.
The errors in the console are a little different – Unable to download sound data could occur due to the asset not existing, the experience not having permissions to use it, or general asset delivery instability. This isn’t necessarily related to scripted logic.