I have a game. Just now, I have been getting reports of data loss every time they join. I checked the F9 console and saw this every time the game tried to access the DataStores:
502: API services rejected request with error. HTTP 503 (Adaptive Concurrency Limits Enforced)
I have no idea what’s going on, and I need this issue resolved as quickly as possible.
Having this issue in studio, I’m not making many requests (3 per test session) & didnt change anything. Only started happening yesterday. This is making it impossible to test my game without having to wait several minutes between changes…