I made an info dump video divulging as much obscure or less common knowledge about Studio as possible in under an hour. I recommend watching on 1.5x speed, enjoy:
(Note: There’s a few audio artifacts in the video. They’re infrequent enough that they shouldn’t be a big issue for the watching experience)
Super complete, thanks for putting this together! I learned some new things; I didn’t know Studio could hook the command bar into the debugger context.
How much of this I knew already is also a real testament to how much sheer time I’ve spent using this application lol.
Really epix! I’m about 3/4th from the video being completed, and I learned quite a bit. This just made me realize that I don’t click enough buttons on Studio. I’ve never once opened the player customizer panel or even used mesh collisions.
The only thing I have to say about the tutorial is that there’s some REALLY loud popping sounds every 15 or so minutes, and it makes my ears want to cry
I don’t know if I should be embarrassed or proud that I know most of these. Some of these though, never actually knew. I went this entire time not knowing that you could change keybinds. Wow. It’s like a new super power I unlocked.
0:26 Publish versus Save to Roblox
1:59 Export as .obj
2:24 Customize shortcuts menu
3:20 Beta Features and beta channel
5:15 Quick Access
6:34 Toggling Ribbon Bar
7:28 What’s New button
8:20 Using Color and Material buttons as tools
9:18 Unlock All
10:40 Using Weld tool and welding models together easily
11:57 Insert Object
12:36 Run Script
13:14 Player Emulator
14:11 Mute button
15:10 UI toggle
15:29 Device Emulator toggle
15:51 Duplicating and collisions toggle
16:37 Zooming to selection of part or terrain region, using F by default
17:47 Select After Insert
19:19 Orientation Indicator
20:40 Clear Output button
20:54 Output Log Mode
22:17 Aligning Output with Command Bar
23:20 Double-clicking on a part to select a decal
24:07 Dragging objects will align based on vertex closest to drag start position
25:20 Tilting and rotating based on surface normal
26:56 Align Dragged Objects toggle
28:01 Insert point behavior
28:58 You can duplicate during a drag
29:48 Selecting a part within a model, default shortcut is Alt + A, and works with Shift to select multiple parts
30:37 Physical draggers
32:08 Freeform dragging while using physical dragger
33:32 Using Quick Open with its default shortcut Control + P
34:48 Find and Replace All, default shortcut Control + Shift + F
35:45 Control + Click in Script Editor to jump to function definition
36:29 Using Back within Script Editor
37:57 Decomposition geometry, recommending Show Decomposition Geometry plugin, using Box for things players won’t interact with, Hull as a happy medium, Precise for anything the player needs accurate collision for, and never using Default
47:41 Beams can be connected to Bones
48:27 Decals cast shadows
49:11 Camera speed settings
49:48 Plugins directory, changing it to swap out plugin set
50:43 Customizing selection boxes
51:29 Disabling automatic saving for large places or changing its interval
52:05 Setting to make command bar execute in the context of a breakpoint during debugging
53:43 Showing the diagnostics bar, which would otherwise be empty space
54:28 Customizing Script Editor, recommends against using spaces as tabs, recommends setting a ruler and showing whitespace
56:38 Script Editor themes “Extra 1” and “Extra 2” are the respective default Lua themes of Visual Studio Code and Sublime Text
57:30 Render Streamed Regions
57:42 Incoming Replication Lag
58:53 Rendering quality level
59:36 Developers don’t use enough plugins
My personal tips
Enable View → View Selector to quickly align camera to an axis.
Install Studio Tweaks to get rid of the UI editor, make new Studio parts default to having Anchored true, CanShadow false, and CanTouch false for performance.
Install Reclass to quickly convert that ImageLabel to an ImageButton.
Install Tag Editor to manage CollectionService tags.