local TeleportService = game:GetService("TeleportService")
local gameID = 11973335326
local teleportData = "Brother Stop Error"
function onTouched(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
TeleportService:TeleportToSpawnByName(gameID, "AP", player, teleportData)
end
end
script.Parent.Touched:connect(onTouched)
I keep getting that error. Is it me or is it something with my script as I do not see anything wrong with me script
Is it actually a string or is that just an example you changed it to for clarity? Because it will throw if teleportData is a mixed table so that might be it
If I’m not mistaken, your variable teleportData requires a table datatype to be passed through within your fourth argument through the TeleportToSpawnByName() function judging by the error
Since it’s trying to look for a Dictionary, try replacing teleportData with this instead:
local teleportData = {
Data1 = "Brother Stop Error"
}
And when you want to receive the said Data on a different place, you can use the GetLocalPlayerTeleportData() function and it should Output back with the data you originally sent on that first place
-- On a different place through a LocalScript
local TeleportService = game:GetService("TeleportService")
local Plr = game.Players.LocalPlayer
local PassedData = TeleportService:GetLocalPlayerTeleportData()
print(PassedData)
Here is the code local TeleportService = game:GetService(“TeleportService”)
local gameID = 11973335326
local teleportData = “Brother Stop Error”
function onTouched(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
TeleportService:TeleportToSpawnByName(gameID, “AP”, player, teleportData)
end
end