Expanded Sharing for Assets

You literally just answered your own question

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So, you are asking for Roblox to explicitly allow abusive/bad faith behaviour…?

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No, I don’t want to work with people with abusive/bad faith “behaviour”, let along have them use my work anymore

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You’re not obligated to work with these people, I don’t see the correlation between your concern and the permissions system.

Like I said, I don’t think you should be able to just spontaneously delete content from a game. Once you provide access to an asset and publish the game the game is using the asset, the only way I can see revoking access to an asset in an already published game being used is explicitly with the express purpose of intentionally breaking or disrupting the game. That is not a reasonable use case in any context.

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Thanks for this awesome update! This can help lots with development with other groups, it’s awesome. Though there are only two issues left with it.

  1. InsertService:LoadAsset() doesn’t follow these permissions. I heavily need this for outside-development, to not give access to all of the scripts and everything of the real game.
  2. Animations not having the permissions tab. This would also be fantastic for outside-development, meaning not giving permission to assets/experiences of a group, for example.

Aside from that: this feature is awesome, good job, Roblox! Though could open a lot more doors if these issues above could get addressed. First one being an issue for over 6 years now (aging from before this post: Allow InsertService:LoadAsset() to insert free assets)

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+1 on this this feature would help a lot as well for us + just to also have comfort in future.

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We’d love to eventually replace HD Admin’s MainModule with a package that allows any user to review and pull in changes. Is this something we’ll also see in the future? (i.e publically distributable packages)

Thanks for the improvements to asset sharing, these are wonderful to see :pray:

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Which perfectly explains forcing developers to continue giving permission of their assets to other people… Allowing users who have broken your trust to continue using YOUR assets.

It is not Roblox’s job to fix developers mistakes, Roblox should not be treating developers like children sharing toys, it is intellectual property and as the owner of said IP we (should) have the right to revoke it as and when we deem. The concern of breaking games is stupid and is not Roblox’s job to resolve; If two developers cannot communicate effectively and come to an agreement then that’s their own fault and they should learn how to be adults, not be forced to continue giving their assets.

The creator should always have control over THEIR asset, Roblox shouldn’t remove their ability to revoke permission otherwise there’s no difference from just giving them the raw asset and having them upload it… Stupid logic imo.

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Along with animations, can any private asset (like sounds) have an easier way to give permissions to another group or experience in Bulk.

I’ll have hundreds of individual sounds for variety, and having to manually add ids for sharing on their permissions page is infeasible.

Perhaps a way to just have a group give full access of its assets to another group or experience as a global permission or something.

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Would love to see animations being able to be shared with groups aswell, I also don’t know if it’ related but I’ve been facing a bug with animstions for years where they fail to load, could this be a permission issue or just a glitch on Roblox’s side? if the animation permissions were to fix this issue it would be huge

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I really hoped animations would be covered by this when I saw the title, collaborating with them has been a huge pain point. But I am very glad you mentioned them as future improvements, looking forward to it!

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Will there be options to use API Services to add/remove permissions to Users/Groups for assets? Because then groups that privately distribute assets could use things such as a discord bot to automatically grant them permission.

Specifically recall having a conversation with a staff member back at RDC last year; I don’t remember your name (I do apologize), but this feels like feedback regarding this kind of system has been taken onboard as a whole; I can see the intent for this feature being fully comprehensive and taking care of asset permissions in one fell swoop.

I am really optimistic for this; the initial release already provides a great amount of flexibility such as granting asset permissions directly to groups/communities regardless of role permissions. I expect to switch to this system for Flood Escape 2: Community Maps once model/package sharing gets released as mentioned in the OP.

Good stuff :slight_smile:

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Great, just curious; when should we expect to be seeing this?

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i think i asked this feature few years ago to share my animation to fellow developers without being in the same group, thank god it’s here, better late than never ig.

I don’t have any of word, but it looks good

Thank you so much! Our studio has spent the last few days transferring animations so it’s great to hear this is being worked on. Do we have an ETA anytime soon?

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ModuleScripts aren’t inserting on a group given permission to use, when using require(MODEL_ID)
:frowning:

Our focus is to get the next couple of launches out over the next couple of weeks. Our goal is to then start work on animations sharing. it will be sometime in the second half of the year, but we’ll have a more accurate timing once we start workout out the details.

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Hi,
Currently, you cannot use InsertService:LoadAsset() in group owned games regardless if the group has been given permission to use the asset (Giving experience permission requires the user to have access to the game which is not ideal). This has also been a feature request for several years as loadasset was never able to work in group-owned games. It is now the perfect time to integrate it due to the expanded permissions and group inventory. Do you know when this issue will be resolved?

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