Why can’t you just create a ChangeHistoryService waypoint before you run the code?
why did they even include this example this is a waste of time
This is an implementation detail of how the Studio undo stack is handled leaking: Undoing a deletion in Studio is normally just changing the parent of the object in question back to what it used to be. Since Destroy
s whole purpose is to really remove something and prevent re-parenting it isn’t compatible with the undo stack.
This normally isn’t an issue because code in Studio / developer created plugins knows not to use Destroy
but sometimes community plugin developers can be unaware. It would be possible to implement the undo stack in a different way which allows undoing a Destroy but that would come with other more impactful downsides so it wouldn’t necessarily be an improvement.
Sure, we can do it pretty easily, but considering how much time some of this stuff takes, it can really help ease that burden, more time actually getting your game done instead of tediously fixing whatever was wrong.
This seems rather interesting. Might help me a lot in some cases.
My once overused command bar will finally have a break
when keyframe mirroring
feature for the default animator.
I guess there will be a point when I will no longer profit off bug hunting for others…
I usually try not to rely on AI for most tasks, but this seems very innovative and exciting to use. Great work!
oh wow! quick question, when will assistant actually have a detailed understanding of roblox? because every time i ask it a question it somehow always flops.
That’s actually an incredible update! Looking towards more amazing updates in the future!
I actually made a plug-in to automate many of the very common commands one would use when working with front-end stuff. I am not sure how I feel about AI stealing my job xD
I’m (half)joking this is great, i look forward to this greatly speeding up front end scripting
This is fantastic. We cannot stop AI but to use it!
no it’s not
since to dedicate the Prompt more clear and if you think so, just scroll ever it?
Muito util.
Para aqueles que querem uma tarefa simples usando scripts, mas não quer perder tempo criando os scripts.
now when are we getting this for live games, in the developer console command bar so i can tell it to fling everyone
I used this in my game but instead changing it to find models from the toolbox. It isn’t that fast, but it’s at least faster than me lol. I also used it to quickly change everything from their previous material to SmoothPlastic.
Awesome work, Roblox!
question, does this take models from creators that are out on the toolbox market or does it generate the models? how do we know that some models when loaded could contain “Virus” does it safe search - dumb question but curious.
Assistant will try to insert assets from the Creator Store when it makes sense for the request. For example, if you ask it to insert a car, it will try use the Creator Store to do it. However, if you ask it to build a brick wall, it may instead generate parts to accomplish the task. It’s very context-dependent.
We are aware of the potential for inserted assets to contain malicious content, and are hard at work to improve Assistant’s marketplace insertion experience.
Does the Assistant inject models from “non secure” users?
Currently when Assistant inserts assets from the Creator Store, it uses the InsertService:GetFreeModels()
API to find the assets. I’ve been informed that this API should match the default Toolbox search behavior, which only retrieves assets from Verified creators.