The title says it all what I’m trying to do is make it so when this tool is active it adds +1
to the players Data.Hunger and this is what i could come up with
module.Active = function(Player,Character)
local Data = Player.Data
local Status = workspace.AliveData[Player.Name].Status
local Check = ActionCheck(Status,Character)
local Root = Character.HumanoidRootPart
if active == false then
if Check ~= true and cool == false then
cool = true
coroutine.wrap(function()
wait(2)
cool = false
end)()
local ona = script.Parent.Parent.Humanoid:LoadAnimation(script.Parent.Animation)
active = true
ona:Play()
wait(5)
repeat
Player.Data.Hunger.Value += 1
until
active = false
end
end
end
But i get this error code