if game.Workspace.EventSystem.Event.Meteorite.Laser.LaserBeam.Transparency == 0 then
print(“hotel has been saved”)
end
if game.Workspace.EventSystem.Event.Meteorite.Laser.LaserBeam.Transparency == 1 then
print(“Hotel not saved!”)
end
also could format this better if you put this instead:
if game.Workspace.EventSystem.Event.Meteorite.Laser.LaserBeam.Transparency == 0 then
print(“hotel has been saved”)
elseif game.Workspace.EventSystem.Event.Meteorite.Laser.LaserBeam.Transparency == 1 then
print(“Hotel not saved!”)
end