I’m getting Expected ‘)’ (to close ‘(’ at line 101), got ‘end’ and Expected identifier when parsing expression, got ‘)’ on this script and I don’t know how to fix it.
userinput.InputEnded:connect(function(object, g)
if not g then
if object.UserInputType == Enum.UserInputType.Keyboard then
local key = object.KeyCode
if key == Enum.KeyCode.LeftShift then
if sprinting then
sprinting = false
rT:Play()
player.humanoid.WalkSpeed = 16 * (input.stance == "crouch" and 0.4 or 1)
end
end
end
end
end
end --Expected ')' (to close '(' at line 101), got 'end'
end) --Expected identifier when parsing expression, got ')'
end
userinput.InputEnded:connect(function(object, g)
if not g then
if object.UserInputType == Enum.UserInputType.Keyboard then
local key = object.KeyCode
if key == Enum.KeyCode.LeftShift then
if sprinting then
sprinting = false
rT:Play()
player.humanoid.WalkSpeed = 16 * (input.stance == "crouch" and 0.4 or 1)
end
end
end
end
end)
do -- input
input.stance = "stand"
local sprinting = false
local default_right = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
local default_left = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
runservice.RenderStepped:connect(function()
if animation.crouch then
if animation.crouch.IsPlaying then
animation.crouch:AdjustSpeed(Vector3.new(player.torso.Velocity.x, 0, player.torso.Velocity.z).magnitude/10)
end
end
end)
userinput.TextBoxFocused:connect(function()
if sprinting then
sprinting = false
player.humanoid.WalkSpeed = 16
end
end)
userinput.InputBegan:connect(function(object, g)
if not g then
if object.UserInputType == Enum.UserInputType.Keyboard then
local key = object.KeyCode
if key == Enum.KeyCode.C then
if input.stance == "crouch" then
player.humanoid.HipHeight = 0
player.humanoid.WalkSpeed = 16
animation.crouch:Stop(.2)
input.stance = "stand"
else
input.stance = "crouch"
player.humanoid.HipHeight = -1
player.humanoid.WalkSpeed = 16 * 0.4
animation.crouch:Play(.2)
end
elseif key == Enum.KeyCode.LeftShift then
if not sprinting then
T:Play()
animation.sprint = player.humanoid:LoadAnimation(script:WaitForChild("sprint"))
runservice.RenderStepped:connect(function()
if animation.sprint then
if animation.sprint.IsPlaying then
animation.sprint:AdjustSpeed(Vector3.new(player.torso.Velocity.x, 0, player.torso.Velocity.z).magnitude/10)
sprinting = true
player.humanoid.WalkSpeed = 16 * (input.stance == "crouch" and 0.8 or 1.5)
end
end
end)
end
userinput.InputEnded:connect(function(object, g)
if not g then
if object.UserInputType == Enum.UserInputType.Keyboard then
local key = object.KeyCode
if key == Enum.KeyCode.LeftShift then
if sprinting then
sprinting = false
rT:Play()
player.humanoid.WalkSpeed = 16 * (input.stance == "crouch" and 0.4 or 1)
end
end
end
end
end
end
end)
end
do -- input
input.stance = "stand"
local sprinting = false
local default_right = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
local default_left = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
runservice.RenderStepped:connect(function()
if animation.crouch then
if animation.crouch.IsPlaying then
animation.crouch:AdjustSpeed(Vector3.new(player.torso.Velocity.x, 0, player.torso.Velocity.z).magnitude/10)
end
end
end)
userinput.TextBoxFocused:connect(function()
if sprinting then
sprinting = false
player.humanoid.WalkSpeed = 16
end
end)
userinput.InputBegan:connect(function(object, g)
if not g then
if object.UserInputType == Enum.UserInputType.Keyboard then
local key = object.KeyCode
if key == Enum.KeyCode.C then
if input.stance == "crouch" then
player.humanoid.HipHeight = 0
player.humanoid.WalkSpeed = 16
animation.crouch:Stop(.2)
input.stance = "stand"
else
input.stance = "crouch"
player.humanoid.HipHeight = -1
player.humanoid.WalkSpeed = 16 * 0.4
animation.crouch:Play(.2)
end
elseif key == Enum.KeyCode.LeftShift then
if not sprinting then
T:Play()
animation.sprint = player.humanoid:LoadAnimation(script:WaitForChild("sprint"))
runservice.RenderStepped:connect(function()
if animation.sprint then
if animation.sprint.IsPlaying then
animation.sprint:AdjustSpeed(Vector3.new(player.torso.Velocity.x, 0, player.torso.Velocity.z).magnitude/10)
sprinting = true
player.humanoid.WalkSpeed = 16 * (input.stance == "crouch" and 0.8 or 1.5)
end
end
end)
end
userinput.InputEnded:connect(function(object, g)
if not g then
if object.UserInputType == Enum.UserInputType.Keyboard then
local key = object.KeyCode
if key == Enum.KeyCode.LeftShift then
if sprinting then
sprinting = false
rT:Play()
player.humanoid.WalkSpeed = 16 * (input.stance == "crouch" and 0.4 or 1)
end
end
end
end
end)
end
end
end
end)
end
Here I add and correct some of the End this should output no error reguarding the identifier now