"Experience doesn't have permissions for sound asset" message

Hello. I am getting an error whenever I start studio that looks like this:
image
However, this audio ID is never used in any script, this audio ID isn’t in any audio object in the game, and I don’t even know what it is.
image
Attempting to grant permission to use it doesn’t work, because my account isn’t “authorized” to do so.
How could I fix this? Any help is appreciated. Thanks

It’s possible that this is coming from one of your installed plugins. Have you tried checking ones most likely tied to this, if you have any?

And does this happen on every Baseplate you open or just a particular place? If it’s just one place it occurs in, then maybe it’s just be a Toolbox asset you included that’s bringing up the prompt?

Last thing I can think of is it being some internal error you’d have to wait for Studio to update to remove. Most likely the first thing I mentioned though.

it doesn’t appear on any other game aside from this one, and we have almost no assets from toolbox. Plus, I looked through all of the audio objects in the game and none have that ID.

Try reading this article. Let me know if it helps.

when I publish the game I do not get a prompt to allow any audio, so I don’t know what is going on.

On the explorer, there’s a search bar. Type ‘sound’ without the quotes and see what comes up. There has to be something, somewhere in your game that has that sound ID.

2 Likes

found it. I swear to god, I looked through everything earlier and didn’t see it. Thanks!

No problem. I found the asset in the library. Looks like it was taken off sale.

yeah, makes sense. I guess one of my friends put the sound in grouped with an older model and didn’t see the audio lol

local foundSounds = {} -- keeping track of printed matches so we dont flood output with same audio found.
local soundIDs = {133680244,} --ids to find
while true do
	task.wait()
	for _, item in pairs(game:GetDescendants()) do
		if item:IsA("Sound") then
			for _,soundID in pairs(soundIDs) do
				if string.match(item.SoundId,tostring(soundID)) and not foundSounds[item]then
					warn(`soundIdFound {soundID} file`,item)
					foundSounds[item] = true
				end
			end
		end
	end
end

i created this i had the same problem where i couldn’t find it even if i search for audio there where so many so this code loops over all items in the game until it find a soundID that matches ur one(s) u need to find and print it in output so u can ez find it in case someone need it ill post it here.

4 Likes