and check if you get an error like InitializeSecurityContext failed: Unknown error (0x800092012) - The revocation function was unable to check revocation for the certificate? If so, can you post the error to the bug PM and do the same as Teleports / joins temporarily hang on certain devices - #10 by Subcritical_alt?
I replied with the results in the original bug PM I sent to Bug-Support but mentioned your @name to notify you. The error did show up when running the command in Command Prompt, and the only certificate present in the Current User > Personal > Certificates folder is one named NVIDIA GameStream Server. I also sent a DxDiag file as requested
By the way, thank you for your help so far, I appreciate it
Just-in-case I’ve just sent a copy of the message containing the info to the Bug-Files group as well
We think disabling a flag might fix the issue. Can you create a folder next to the Roblox player executable called ClientSettings and create a file in it named ClientAppSettings.json? It should be somewhere like …/Roblox/Versions/version-xxxxxxxxx/ClientSettings/ClientAppSettings.json. Set the JSON file’s contents to
{
"DFFlagVideoCaptureServiceEnabled": false
}
Does the issue still happen for you then? Or is it fixed? This should work for both the player and Studio.
My game uses a “hub” that the player joins which then teleports them to the main game.
I’m finding that it takes substantially longer through the roblox exe in comparison to the windows app to teleport because it freezes for a few seconds during leaving to teleport and then also when joining the second place.
I’ve also noticed that the window will go completely white for a few seconds.
How long it takes with the roblox exe (about 50 seconds from play to teleport finish) Roblox (gyazo.com)
How long it takes with the roblox windows app (about 17 seconds from play to teleport finish): Roblox (gyazo.com)
I installed the windows app to check whether the issue is present (thank you for suggesting this btw ), but oddly enough it kept crashing whenever I tried to launch it. No error messages or notifications showed up when it did so, it just launches, waits around 2 seconds, then crashes. I tried restarting my PC, waiting a bit, then reinstalling the app but the same issue still happened unfortunately
This issue is still happened, the join time even takes so long that I got this error message if this help
Sadly I don’t have any repro and it’s very random
I can send logs in DM if needed
Since the latest updates, join time has thankfully improved, but I’m still experiencing issues with abnormally high ping, which are causing games to either outright break or exhibit annoying/undesirable behavior
I also noticed that the severity of the ping issue seems to depend on the amount of players present, with quiet servers (low player count (roughly 5 or less)) resulting in a more tolerable experience
Sad to report that it has gotten worse since the latest update (0.635.0.6350588). I hope I’m not being rude, but I’d greatly appreciate an update about this issue. It’s been a while since I was able to enjoy playing games on Roblox without things taking over 6 seconds to replicate
@Subcritical_alt It has gotten much worse since update 0.636.1.6360627: Games are completely failing to load (as in, I get stuck in “joining server”) unless I happen to join an empty server
I wanted to check if the problem you reported persists. Earlier, we were investigating some issues with join and teleport, but those are resolved now. If it persists, can you provide fresh player logs, profiler logs/video/snapshot, and ICMP ping from your machine to roblox sever?
I’m currently on holiday, so I don’t have access to the PC that’s experiencing the issue. I’ll make sure to report back as soon as possible, though. Thank you
@alphavoyager Sad to report that I’m still unable to join almost all games as of version 0.639.0.6390692. I’ve just sent a message to the Bug-Files group with up-to-date (taken today) diagnostic information, although unfortunately I’m unable to use the MicroProfiler since the escape menu is unable to open when I’m experiencing the issue
Although I appreciate your help, I’ve never installed SteamVR (I’ve also checked to make sure that it isn’t installed, just-in-case), so something else is causing the issue in my case
@alphavoyager@Subcritical_alt
Unfortunately, the problem persists as of version 0.642.0.6420636. I’ve also yet to receive a reply regarding the most recent message I sent to the Bug-Files group with the diagnostic information
I reviewed the logs you provided. Only one of the logs contained information about a Game join. The join was initiated at 2024-09-28T07:34:24.611 and completed at 2024-09-28T07:34:25.709Z, taking 1.098 seconds. I have to theorize the following two possibilities.
The logs captured were not when the problem was reproduced, which also means the problem is not reproducing consistently.
You do not have any problem connecting to game servers, but some other local player device issue is causing the effect that you are observing.
On an aggregate level, we have not seen any network issues reported recently, and our internal analytics show no issue with players connecting to servers.
At this point, we don’t have any evidence that can point to a longer game join time.
I’m still experiencing the issue, though. It’s been quite a while now since I’ve been able to play effectively any game on Roblox (except if they were created by myself, oddly enough)
I’m able to play multiplayer games unrelated to Roblox on the same device without any issues, and I was able to play Roblox games quite well before update 0.617.0.6170654 was released. I promise that I didn’t make any changes to my network or network settings either at the time this issue started, or afterwards
If it’s not a networking issue on Roblox’s end, could it be an issue with the loading screen getting stuck at “joining server”? Maybe something is preventing it from being removed properly, even if the game finishes loading
Hello,
I’m experiencing the same issue almost every time when I’m joining specified games (usually TSB). The loading screen gets stuck and everything becomes gray, then after 3-5 seconds it vanishes. But it’s not happening every join, as I said, only after a few joins or in a specified time. I think it’s a client-side issue.
Since version 0.647.0.6470717 the situation has slightly improved for me: I’m able to join and play so long as I choose an almost empty server, but as soon as the server starts to fill up things start to break again
I checked the performance stats and noticed that the ping still seems to spike to very high numbers, but the frequency and severity depends on the number of players present and current activity. When the server is almost empty and experiencing a period of inactivity the ping is very stable and matches how it was before this issue started
I haven’t done any changes to my network or network configuration that could explain why the situation has improved, all I did was download the latest update for the player
Hopefully this is a sign of things to come, I’m looking forward to being able to play Roblox as I was able to before this problem began
I’ve recently done a clean install of Windows, and I took it as an opportunity to fix the dumb mistake I’ve made with using special characters and spaces when naming the Windows account
The Player’s working much better now, and ping seems to be much more stable. I strongly suspect that the issue was caused due to the special characters in my file path causing issues with one of the Player’s updates
Essentially: Don’t repeat the same mistake that I did. Avoid using symbols, spaces, and unicode characters in critical file paths, otherwise you will encounter issues
(Studio is a bit unhappy since updating to 24H2, though )