Experience UI Showcase

Showcasing my current UI Design for a random game im working on. I took inspiration from “The Last of Us - Part 1”
Keyboard and Gamepad support. Mobile isnt supported currently.

Implementing

  • Custom loading screen and asset loader.
  • Difficulty? or rechanging the “Continue” options.
  • Functional Market:Inventory:Options:Report
  • Selecting/Returning to previous Button clicked.
  • Directory information to remember what window you’re currently looking at and also to simply look better instead of being bland.
    image

Showcase

(I’ll be fixing/adding more things along the way)

2 Likes

I like the layout of this, the tweens make the UI look smooth and realistic.

One thing I’m not a massive fan of is the white on white with the UI and background; It’s harder to read, and it doesn’t look all that great.

I feel like the background should be slightly darker to allow the white UI to stand out more.

Keep up the good work!

1 Like

Thanks, but yeah I forgot to mention the background will be changed in the future, since for now Ive positioned it towards the skybox and just added a background blur to see more clearly for the moment.

1 Like

That’s good, and you’re welcome!

I can see the potential for this, hope it all works out in the end!

1 Like

I love this interface, do you do interface for like… .Commissions per say? I would love to hire you!
LMK if that’s fine with you, I would love to pay you